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FUN 'N GAMES 2006 - 2ND CALL FOR PARTICIPATION - www.fng2006.org
----------------------------------------------

>>>Short Papers, User Experiences & Work Groups<<<

Work that addresses any aspect of Fun and Games will be considered, but we
particularly welcome contributions that address the following themes:

Designing (and implementing) for fun and games (theories applied to the
design of fun and games, storyboarding, prototyping, approaches to game
evaluation; case studies and exemplars of successful fun and games design
processes, in different settings)

Innovative fun and game interfaces (novel consoles, peripherals and input
devices: e.g., haptics and multi-modal interfaces).

Collaborative fun and games (new forms of socially-organised fun and
games).

Distributed and mobile fun and gaming (concepts and tools that exploit the
affordances of computational/technological mobility to facilitate non-co-
located play).

Conceptual approaches to fun and games (theoretical constructs and
frameworks for understanding fun and games: engagement and motivation,
narrative theory, optimal experience, flow).

Fun and games culture (the social ramifications of gaming on society, on
education and business; implications for social access and inclusion;
gaming sub-cultures; historical perspectives on fun and games).

Reflective studies of how fun can be packaged, evaluated and valued.
Design guidelines and heuristics for fun.


Important Dates
===============

7th April – booking opens
10th April – notification to authors of papers
17th April – deadline for posters, user experiences and not for profit
work groups.
2nd May – notification to authors of posters, experiences and NFP work
groups
8th May - early booking deadline


Paper Format and Length
=======================

Short Papers (Talks and Posters)
--------------------------------

Short papers can represent early work and late breaking work and are
particularly well suited to students; submission in this category will
require a three to four page abstract of the work presented in the
conference format as detailed at FNG2006 Guidelines for Authors (Microsoft
Word .Doc). Papers should be anonymised and should be submitted in two
parts, as a pdf of their anonymised paper and an accompanying file that
details the authors’ names and affiliations and indicates the preferred
method of delivery, as a poster or as a spoken (15 minute) talk. See the
Submissions page for further details.

Interactive User Experiences
----------------------------

User experiences are for demonstrations of, and participation in, fun
activities or gaming experiences. Submissions in this category will
comprise a one page synopsis of the experience on offer as well as a
single page abstract for the conference proceedings. The single page
abstract should be presented in the conference format as detailed at
FNG2006 Guidelines for Authors (Microsoft Word .Doc). The one page
synopsis of the experience on offer should include:

A 50 word description of the experience (this will be used by delegates to
inform them whether or not the experience is for them!)
A 50 word summary of what the purpose of the experience is (e.g. Is it to
demonstrate a new product, to do a research study on participants, to
gather feedback, or just for fun!)
An indication of how the session will be run detailing the time needed per
experience and the maximum number of participants. For example; this
session will take approximately 20 minutes. A maximum of six participants
will be able to attend at any one time; they will be given a 5 minute
introduction to the technology and then will interact for 15 minutes in
pairs. Please note that we expect that any intro to the experience will
normally take only around 5 minutes – the intention is for the delegates
to be active.
This synopsis is essential as it will assist us in determining how well
suited the interactive experience is. It is expected that those people
providing interactive experiences will present the experience at least
three and possibly many more times during the conference so that as many
delegates as possible can participate.

For further information, if unsure about this track contact,
[log in to unmask]

Work Groups
-----------

To encourage academic and practitioner debate, we offer a chance for
delegates to organise work groups co-located with the conference. These
will not clash with other conference events. Whether you are a lone
individual looking for some interested others, or whether you have a group
already in place, you can apply for space in the programme. Workgroup
organisers are expected to register for the conference, in the event that
the workgroup attracts more than ten attendees, the organiser will be
entitled to a conference discount. Attendees at workgroups may register
for the conference (in which case the workgroup is free) or can pay a
small fee for the workgroup.

The conference committee will help to advertise workgroups. If your
workgroup is accepted, you agree to run the event and may not cancel it
without the explicit permission of the conference chairs.

To propose a workgroup submit a single page description of the event by
24th April (no particular format required), this should include:

a short biography of the organisers, an indication of the preferred
duration (we can facilitate anything between 2 hours and 6 hours), and a
description of likely participants, an outline of the anticipated
activities, and the expected outcomes.
A description of the workgroup of about 50 words (this will be used to
advertise the event)
An indication of how the workgroup will be run detailing the time needed
and the maximum (and minimum) number of participants.
Contact [log in to unmask] (Workshop chair).

www.fng2006.org

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