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Carsten Magerkurth <[log in to unmask]>
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Carsten Magerkurth <[log in to unmask]>
Tue, 30 Jan 2007 21:07:13 +0100
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                        SECOND CALL FOR PARTICIPATION
                                 PerGames 2007
         4th International Symposium on Pervasive Gaming Applications
UPDATE: The best paper submissions will be published in the prestigous ACM 
Journal Computers in Entertainment (CIE). Additional papers will be 
published in the Journal of Virtual Reality and Broadcasting (JVRB) that
will bring out a dedicated special issue about Pervasive Games.
UPDATE: In addition to the scientific programme, PerGames will feature high
profile tutorials about Pervasive Gaming from the IPerG EU project. The 
IPerG project on Pervasive Games has been running for several years and
offers a wealth of technological and game design insights to share.
    PerGames 2007 will take place at the University of Salzburg, Austria,
    on June 11. & 12. 2007. It will be co-located with the ACM Conference
            on Advancements in Entertainment Technologies (ACE).
The PerGames series of international symposia addresses the design and
technical issues of bringing computer entertainment back to the real world
with pervasive games. Previous PerGames events were held in Vienna (2004),
Munich (2005), Dublin (2006) and attracted researchers and practitioners
from all over the world.
PerGames 2007 will feature high quality paper presentations and demos
reviewed by an international program committee of experts from the fields
of Pervasive Computing and Gaming.
This time, we call for four categories of participation:
* Research Papers
* Research Posters
* Live Demonstrations
* Citywide Games
Research Papers:
Research Papers present the latest findings from pervasive gaming research.
Each research paper should be six to ten pages in ACM SIGCHI format and
should address a relevant topic for pervasive gaming applications.
Participants will be chosen on the quality/ originality of their submission
by an international program committee.
Possible topics include (but are not limited to):
* Mixed reality installations
* Innovative input devices
* Augmented tabletop games
* Emerging pervasive game concepts
* Augmented reality games
* (Mis-)use of enabling technologies in games
* Mobile computing entertainment
* Business cases for pervasive computing games
* Privacy and awareness issues in pervasive games
* Mixing games and serious applications
Research Posters:
Research posters will be displayed and discussed during the symposium. They
should include nifty ideas or ongoing work that might be too premature for a
full paper submission, but interesting to discuss and share with the
audience. A poster submission includes a two page description in ACM SIGCHI
format and upon acceptance the respective poster.
Live Demonstrations:
Due to their intrinsic nature, Pervasive Games are best understood by
experiencing them firsthand and therefore PerGames will host a number of
innovative demonstrations of games as part of the conference. We encourage
submissions of live demos of complete, playable Pervasive Games or novel
technology demonstrators. We particularly encourage demonstrations that
include participation by conference attendees and provoke discussions.
A demo submission includes an abstract that describes the exhibit and
discusses its novelty and distinguishing ideas or approaches.
It should be two to four pages using the ACM SIGCHI format.
Citywide Games:
Citywide Games are larger than Live Demonstrations with respect to the
suggested temporal or spatial expansion. Typically, they will be played over
several hours or days within the city of Salzburg or within the conference
building. PerGames 2007 will help with the advertisement, the local
organization, permissions, legal issues and press contacts.
Possible types of Citywide Games include (but are not limited to):
* Mobile phone games
* Augmented reality games
* Casual games
* Alternate reality games
* Online on street games
* Event-based games
* Proximity games
* Crossmedia games
* Technology-enhanced larp games
Citywide Game proposals should be submitted electronically and include a
game title, a brief description of the game experience (appr. 200 words),
as well as the names and contact information of the Citywide Game
organizers. The proposal should also identify the intended audience, its
size, all technical infrastructure requirements (e.g. WiFi, GSM, GPRS,
Bluetooth, GPS, ...) as well as and further requirements (e.g. required
space, time, power supply, etc.). Please describe the requirements in detail
and be precise.
Paper submissions will be due 1. March 2007 with the acceptance
notification coming 30. March and printer ready versions due afterwards.
Accepted papers will be published in a printed proceedings volume and will
also be made available online. The deadline for demo submissions, posters,
and citywide games will be 15. April 2007.
The ACM SIGCHI format template can be downloaded from
For further information, please check the
symposium website:  <>
Annika Waern: SICS, Sweden
Carsten Magerkurth: Fraunhofer IPSI, Germany
Irma Lindt: Fraunhofer FIT, Germany
Karl-Petter Åkesson: SICS, Sweden
Peter Ljungstrand: Interactive Institute, Sweden
Regina Bernhaupt, University of Salzburg, Austria
Staffan Björk: Interactive Institute and Göteborg University, Sweden
To contact the organizers, please send email to:  <mailto:[log in to unmask]>
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