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Subject:
From:
Guenter Wallner <[log in to unmask]>
Reply To:
Guenter Wallner <[log in to unmask]>
Date:
Mon, 31 Jul 2017 16:46:27 +0200
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 ============================================================================
CALL FOR PARTICIPATION
Exploiting Players? Critical Reflections on Participation in Game 
Development Workshop @CHI PLAY 2017 in Amsterdam (http://chiplay.acm.org/)

Website: https://exploitingplayers.wordpress.com/

** NEWS: EXTENDED SUBMISSIONS DEADLINE AND JOURNAL PUBLICATION 
OPPORTUNITY **

Submission Deadline: August 15, 2017        (extended)
Workshop day:        October 15, 2017
 ============================================================================

*SCOPE*

Player involvement in the process of game development has become a 
de-facto standard in both industry and academia. Participation is 
intended to empower players, while helping designers create better 
games. However, participation may also introduces uncertainty regarding 
players' and designers' relative roles, and creates new concerns over 
the exploitation of players, marginalization of designers, and the 
quality of game design outcomes.

In this workshop, we invite the games research community to critically 
reflect on methods used to facilitate player participation, with the 
goal of establishing dialogue around meaningful and constructive player 
involvement.


*CALL FOR PARTICIPATION*

The objective of the workshop is to *bring together researchers and 
practitioners* who work with end-users in various capacities to 
critically reflect on and refine research approaches to Participatory 
Design, User-Centred Design, Games User Research, and Game Analytics.

We invite participation from participants in industry and academia with 
an interest in the above fields. submissions should focus on 
participants' personal, practical experiences with game development and 
methodologies that involve end-users, and include examples of instances 
where player involvement led to discouraging or surprising results.

More specifically, submissions should address the following overarching 
questions:

- What are challenges for player involvement from the perspectives of 
players?
- What are challenges for player involvement from the perspectives of 
game developers and researchers?
- What are limitations and opportunities regarding currently available 
player research methods?

Accepted submissions will be presented at the workshop and shared on the 
workshop's website. It is planned to involve all workshop participants 
in *joint publication of a survey paper* exploring challenges and 
outlining future opportunities for the involvement of players in game 
development.

There are two type of submissions and participants can pick either based 
on their interest:

- Paper: Submitted papers should be no more than four pages in length, 
and use the SIGCHI Extended Abstracts format, available at:

http://www.sigchi.org/publications/chipubform/sigchi-extended-abstracts-format-2016/view
https://github.com/sigchi

Authors of accepted papers will also be invited to submit an extended 
article to a special issue of the International Journal of Gaming and 
Computer-Mediated Simulations.

OR

- Slide deck: Participants not wishing to submit a paper (and take 
advantage of journal publication) may submit a slide deck (5 slides).


*IMPORTANT DATES*

August 15, 2017:   Submissions deadline
August 19, 2017:   Acceptance notifications
October 15, 2017:  Workshop


*SUBMISSION*

Submissions are *due on August 15th* (5 PM PST) and should be submitted 
via EasyChair:
https://easychair.org/conferences/?conf=crop2017


*ORGANISERS*

Kathrin Gerling (University of Lincoln)
Guenter Wallner (University of Applied Arts Vienna)
Pejman Mirza-Babaei (University of Ontario, Institute of Technology)
John Shearer (University of Lincoln)
Conor Linehan (University College Cork)
Kieran Hicks (University of Lincoln and Hitpoint Games)

Please feel free to forward this call to any colleagues that you feel 
may be interested.

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