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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
SIGCHI Announcements <[log in to unmask]>
Tue, 15 May 2018 16:08:58 +0100
Teresa Chambel <[log in to unmask]>
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Teresa Chambel <[log in to unmask]>
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[Apologies for cross-postings / Please send to interested colleagues and 

Call for Papers

AltMM 2018 | Multimedia Alternate Realities

International Workshop held at ACM Multimedia 2018
Oct 22-26, 2018, Seoul, Korea

AltMM 2018 Workshop:
ACM Multimedia 2018:

Important Dates
Submission date: July 8, 2018
Notification date: August 5, 2018
Camera ready: August 17, 2018
Workshop date: October 22 or 26, 2018 (TBD)

Workshop Motivation and Topics

Multimedia experiences allow us to access other worlds, to live other 
people's stories, to communicate with or experience alternate realities. 
Different spaces, times or situations can be entered thanks to 
multimedia contents and systems, which coexist with our current reality, 
and are sometimes so vivid and engaging that we feel we are living in 
them. Advances in multimedia are making it possible to create immersive 
experiences that may involve the user in a different or augmented world, 
as an alternate reality.

AltMM 2018, the 3rd International Workshop on Multimedia Alternate 
Realities at ACM Multimedia, aims at exploring how the synergy between 
multimedia technologies can foster the creation of alternate realities 
and make their access an enriching and valuable experience. The workshop 
program will contain a combination of oral and invited keynote 
presentations, and poster, demo and discussion sessions, altogether 
enabling interactive scientific sharing and discussion between 
practitioners and researchers.

We seek contributions that present multimedia technologies, methods and 
measurement approaches from the perspective of "enabling other 
realities". In particular, prospective contributions must address one or 
more of the following dimensions when characterizing the type of 
multimedia alternate reality that they are aiming for:

* Alternate: refers to what is alternate about it (different space, 
time, situation, and so on)
* Virtual/Augmented: how far or close to the actual reality content can 
be experienced, ranging from totally virtual to augmented reality (VR/AR)
* Real/Fictional: how real or fictional the content is
* Interactive: the level of interactivity as a means of engagement and 
* Immersive: level in perceptual, cognitive and emotional terms, the 
sense of presence and belonging, the quality of the content and the 
experience, imagination and engagement
* Multisensorial: the media involved and how much mulsemedia it is, also 
going beyond audiovisual content to include the five senses
* Personal: adaptation to individual preferences and contexts
* Social: individualized vs shared experiences and communication

Contributions should aim at enabling alternate realities experiences 
through multimedia technologies, design and evaluation methods for their 
creation and consumption. This involves the use of different types of 
media content (audiovisual, haptic, smell, and taste), increased 
immersion (e.g., 3D, holographic, UHD, 360-degree, and stereoscopic 
audio), new interaction devices, environments, modalities, and formats.

Topics of interest include but are not limited to:

# Creation and Consumption of Alternate Realities

- capturing and sensing
- content production and authoring, interactive storytelling, digital 
narratives, cinema and TV
- crowdsourcing and co-creation
- delivery, rendering, and consumption paradigms, co-experience and 
- personalization, post-processing, enhancement and real-time adaptation

# Design and Evaluation of Alternate Realities Experience

- assessment and prediction of engagement, immersion and flow
- experience evaluation through analysis of quantitative (e.g. 
physiological data, self reports) and qualitative data (e.g. 
observations, in-depth interviews)
- measurements and metrics to quantify the quality of alternate reality 
experiences - field trial reports and user studies

# Alternate Realities Applications

- from more traditional to innovative applications, e.g. based on 
multi‐device and multisensory shared content consumption, in 
asynchronous or live scenarios - in domains like personal media, 
culture, tourism, art, education, entertainment, manufacturing, 
training, health and wellbeing, etc.

Paper Submission
AltMM 2018 welcomes submissions of full papers (max 6 pages), as well as 
short papers (max 4 pages) that report work‐in‐progress, presenting new, 
unpublished, original research. Accompanying demonstrations or videos 
are very welcome and highly appreciated.

All submissions must be written in English and formatted according to 
the ACM Proceedings style (templates in the submission page), and they 
must contain no information identifying the author(s) or their 

Review Process
Reviews will be double-blind. Papers will be judged on their relevance, 
originality, technical content and correctness, and clarity of 

The workshop proceedings will be published in the ACM Digital Library. 
Further, a Special Issue of a Top Ranked Multimedia Journal related to 
the workshop series is being planned.

Workshop Chairs
- Teresa Chambel, LASIGE, Faculdade de Ciências, Universidade de Lisboa, 
- Francesca De Simone, Centrum Wiskunde & Informatica (CWI), the 
- Rene Kaiser, Know-Center - Research Center for Data-Driven Business 
and Big Data Analytics, Austria
- Nimesha Ranasinghe, School of Computing and Information Science, 
University of Maine, ME, USA
- Wendy Van den Broeck, imec-SMIT, Vrije Universiteit Brussel, Belgium

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