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Call for Papers
===============
AltMM 2018 | Multimedia Alternate Realities
International Workshop held at ACM Multimedia 2018
Oct 22-26, 2018, Seoul, Korea
Websites
========
AltMM 2018 Workshop: http://altmm2018.di.fc.ul.pt/index.html
ACM Multimedia 2018: http://www.acmmm.org/2018/
Important Dates
===============
Submission date: July 18, 2018 new (*) <---
Notification date: August 5, 2018
Camera ready: August 17, 2018
Workshop date: October 22 or 26, 2018 (TBD)
(*) To allow for a longer time to submit your papers and for planing a
faster review process, please pre-submit your abstracts as soon as
possible, preferably by Jul 13th.
Workshop Motivation and Topics
==============================
Multimedia experiences allow us to access other worlds, to live other
people's stories, to communicate with or experience alternate realities.
Different spaces, times or situations can be entered thanks to
multimedia contents and systems, which coexist with our current reality,
and are sometimes so vivid and engaging that we feel we are living in
them. Advances in multimedia are making it possible to create immersive
experiences that may involve the user in a different or augmented world,
as an alternate reality.
AltMM 2018, the 3rd International Workshop on Multimedia Alternate
Realities at ACM Multimedia, aims at exploring how the synergy between
multimedia technologies can foster the creation of alternate realities
and make their access an enriching and valuable experience. The workshop
program will contain a combination of oral and invited keynote
presentations, and poster, demo and discussion sessions, altogether
enabling interactive scientific sharing and discussion between
practitioners and researchers.
We seek contributions that present multimedia technologies, methods and
measurement approaches from the perspective of "enabling other
realities". In particular, prospective contributions must address one or
more of the following dimensions when characterizing the type of
multimedia alternate reality that they are aiming for:
* Alternate: refers to what is alternate about it (different space,
time, situation, and so on)
* Virtual/Augmented: how far or close to the actual reality content can
be experienced, ranging from totally virtual to augmented reality (VR/AR)
* Real/Fictional: how real or fictional the content is
* Interactive: the level of interactivity as a means of engagement and
immersion
* Immersive: level in perceptual, cognitive and emotional terms, the
sense of presence and belonging, the quality of the content and the
experience, imagination and engagement
* Multisensorial: the media involved and how much mulsemedia it is, also
going beyond audiovisual content to include the five senses
* Personal: adaptation to individual preferences and contexts
* Social: individualized vs shared experiences and communication
Contributions should aim at enabling alternate realities experiences
through multimedia technologies, design and evaluation methods for their
creation and consumption. This involves the use of different types of
media content (audiovisual, haptic, smell, and taste), increased
immersion (e.g., 3D, holographic, UHD, 360-degree, and stereoscopic
audio), new interaction devices, environments, modalities, and formats.
Topics of interest include but are not limited to:
# Creation and Consumption of Alternate Realities
- capturing and sensing
- content production and authoring, interactive storytelling, digital
narratives, cinema and TV
- crowdsourcing and co-creation
- delivery, rendering, and consumption paradigms, co-experience and
communication
- personalization, post-processing, enhancement and real-time adaptation
# Design and Evaluation of Alternate Realities Experience
- assessment and prediction of engagement, immersion and flow
- experience evaluation through analysis of quantitative (e.g.
physiological data, self reports) and qualitative data (e.g.
observations, in-depth interviews)
- measurements and metrics to quantify the quality of alternate reality
experiences - field trial reports and user studies
# Alternate Realities Applications
- from more traditional to innovative applications, e.g. based on
multi‐device and multisensory shared content consumption, in
asynchronous or live scenarios - in domains like personal media,
culture, tourism, art, education, entertainment, manufacturing,
training, health and wellbeing, etc.
Paper Submission
================
AltMM 2018 welcomes submissions of full papers (max 6 pages), as well as
short papers (max 4 pages) that report work‐in‐progress, presenting new,
unpublished, original research. Accompanying demonstrations or videos
are very welcome and highly appreciated.
All submissions must be written in English and formatted according to
the ACM Proceedings style (templates in the submission page), and they
must contain no information identifying the author(s) or their
organization(s).
Review Process
==============
Reviews will be double-blind. Papers will be judged on their relevance,
originality, technical content and correctness, and clarity of
presentation.
Publication
===========
The workshop proceedings will be published in the ACM Digital Library.
Further, a Special Issue of a Top Ranked Multimedia Journal related to
the workshop series is being planned.
Workshop Chairs
===============
- Teresa Chambel, LASIGE, Faculdade de Ciências, Universidade de Lisboa,
Portugal
- Francesca De Simone, Centrum Wiskunde & Informatica (CWI), the
Netherlands
- Rene Kaiser, Know-Center - Research Center for Data-Driven Business
and Big Data Analytics, Austria
- Nimesha Ranasinghe, School of Computing and Information Science,
University of Maine, ME, USA
- Wendy Van den Broeck, imec-SMIT, Vrije Universiteit Brussel, Belgium
Program Committee
=================
(to be completed)
Abdelwahab Hamam, Immersion Inc, USA
Anthon Nijholt, Twente University, The Netherlands
Artur Lugmayr, Curtin University Perth, Australia
B. Prabhakaran, University of Texas at Dallas, USA
Christian Timmerer, Alpen-Adria-Universität Klagenfurt, Austria
Erik Geelhoed, Falmouth University, UK
Ernestasia Siahaan, Delft University of Technology, The Netherlands
Fernando Boronat Seguí, Universitat Politècnica de València, Spain
Frank Nack, University of Amsterdam, The Netherlands
Graham Thomas, BBC, UK
Hartmut Koenitz, HKU University of the Arts Utrecht, NL
Kasun Karunanayaka, Imagineering Institute, Iskandar Malaysia
Letizia Jaccheri, Norwegian University of Science and Technology, Norway
Maarten Wijnants, University Hasselt, Belgium
Maria da Graça Pimentel, Universidade de São Paulo, Brazil
Marianna Obrist, University of Sussex, UK
Mario Montagud, Universitat Politècnica de València, Spain
Mu Mu, University of Northampton, UK
Niall Murray, Athlone Institute of Technology, Ireland
Nuno Correia, New University of Lisbon, Portugal
Pablo Cesar, CWI, The Netherlands
Paula Viana, Polytechnic of Porto and INESC TEC, Portugal
Radu-Daniel Vatavu, University Stefan cel Mare of Suceava, Romania
Ryohei Nakatsu, NUS, Singapore
Santosh Basapur, Institute of Design, IIT, USA
Saša Arsovski, Imagineering Institute, Iskandar Malaysia
Sergi Fernandez, i2CAT Foundation, Spain
Teresa Andrade, University of Porto and INESC TEC, Portugal
Teresa Romão, New University of Lisbon, Portugal
Tim Neate, Swansea University, UK
V. Michael Bove, MIT Media Lab, USA
Wei Tsang Ooi, NUS, Singapore
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