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Fri, 22 Jun 2018 17:49:55 +0200
Giacomo Quadrio <[log in to unmask]>
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
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       EAI Endorsed Transactions on Serious Games
       Editor(s)-in-Chief: Ombretta Gaggi


Games are structured contexts where players have clear objectives,  
with victory as the end goal. In a game, players must solve problems,  
overcome challenges and face opponents (real or game characters) but  
always respecting a clearly-defined set of rules. Failure to follow  
these rules implies a punishment or penalty. Games can involve one  
player acting alone, two or more players acting cooperatively, or  
players or teams of players competing between themselves.
Computer games are played through a computer, on a standalone or  
networked form. Games are highly interactive products that keep the  
player in a state of focused motivation, or “flow” as defined by  
Csikszentmihalyi. The player is always on the edge of his/her  
abilities, with the permanent feeling that he/she is about to reach  
the goal, about to go to the next level.
This motivates the player to try, to give his/her best and to evolve.  
Serious Games are not designed for the sole purpose of entertainment  
but rather with training, educational, marketing or awareness raising  
objectives. These games are designed with the main goal of creating a  
skill development context for the player while retaining the same  
focused motivation context of “fun” games.
The player must perform tasks, analyze processes and draw conclusions  
in order to increase his/her productivity and knowledge in the  
framework of the game positive and negative feedback, sometimes  
representing risks or a series of events that, in real life, would be  
negative or even fatal. This type of games is used in numerous areas  
like engineering, health, education, defense, military, emergency  
management, and scientific exploration, among many others.

Special Issue: Serious Games for Social Good  
Special Issues Editor: Barbara Guidi (University of Pisa)


Topics to be addressed by the journal include but are not limited to:

- Serious games applications
    - Games for marketing and advergames
    - Games for training and skill development
    - Games for research
    - Games for social awareness
    - Games for business, banking and finance
    - Games for community engagement
    - Games for healthcare and wellness
    - Games for human resource training and development
    - Games for patient rehabilitation and physiotherapy
    - Games for senior citizens
- Serious games technology
    - Virtual and augmented reality
    - New interaction devices, toys and playthings
    - Simulations
    - 3D rendering technologies
    - Games development for mobile devices
    - Game engines and development tools
    - Location-based games
    -Artificial intelligence
- Serious games analytics
- Assessment and evaluation of serious games
- Serious game design and storyboarding
- User experience design
- Serious gamer psychology
- Serious game gender and age issues
- Social and collaborative serious games and confidentiality in serious games
- Case studies in serious games
- Classification, categorization of types of serious games
- Serious game research


Submission Instructions:
Publication Ethics and Malpractice Statement:
Editors and Editorial Board:


Andreea Molnar (Portsmouth University)
Anthony Brooks (Aalborg University)
Antonio Coehlo (University of Porto)
Edna Pasher (Edna Pasher PhD & Associates)
Hariklia Tsalapatas (University of Thessaly)
Ivan Martinez-Ortiz (Compultense University Madrid)
Janet C Read (University of Central Lancashire)
Joze Rugeli (University of Ljubljana, Slovenia)
Manuel Ninaus (Leibniz-Institut für Wissensmedien - IWM)
Martin Sillaots (Tallinn University)
Natali Padilla-Zea (Universidad Internacional de La Rioja (UNIR)
Nick Kearney (Andamio Education and Technology S.L., Spain)
Olivier Heidmann (University of Thessaly)
Paula Escudeiro (Instituto Superior de Engenharia do Porto, Portugal)
Pedro Latorre (University of Zaragoza)
Rosa Reis (Instituto Superior de Engenharia do Porto, Portugal)
Rui Prada (Instituto Superior Técnico, University of Lisbon)
Silvia Gabrielli (CREATE-NET, Italy)
Silvia Margarita Baldiris Navarro (Silvia Margarita Baldiris Navarro)
Theo Lim (Heriot-Watt University)

Giacomo Quadrio
Ph.D student
University of Padua
Department of Mathematics
Via Trieste, 63 - Office 731
35121, Padua, Italy

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