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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 9 Jul 2019 14:53:51 +0000
Kriglstein Simone <[log in to unmask]>
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Kriglstein Simone <[log in to unmask]>
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Dear colleagues,

I am happy to share the Call for Papers for the Special Issue "Novel User Interfaces and Interaction Techniques in the Games Context" (see below). The deadline for manuscript submissions is 31 July 2019.

Best regards,
Simone Kriglstein

Over the last few years, new developments, such as gesture-based, eye-based, and motion-based approaches, wearables, virtual or augmented reality, and tangibles, have opened new opportunities for designing and developing games with the goal of extending the player experience. We believe this is a timely topic and has the potential for addressing new player target groups and application areas that focus, but are not limited to the entertainment domain.

The proposed topic offers a variety of research questions, such as which kind of game input devices are most suitable for specific target groups (e.g., elderly, young players)? Do novel forms of game interaction change the way people play together (e.g., cooperative and competitive play)? How can game input devices facilitate the process of getting into the game?
The goal of this Special Issue is, not only to show the potential of novel user interfaces and interaction approaches in the games context, but also to highlight current and future challenges in the field. We welcome submissions which present high quality and original research to explore and share experiences with focus on the design and the evaluation of future game interfaces and interaction techniques for supporting playful and engaging experiences. Submissions can be empirical and theoretical research which may include (but is not limited to):

  *   Case studies to show how novel interface and interaction techniques can be used in application areas, such as entertainment education, health care, and work
  *   Design studies with focus on developing and understanding of design processes for novel interfaces and interaction techniques to extend player experiences
  *   User studies to demonstrate the potential of new target users with different needs

For more information:

Guest Editors

  *   Simone Kriglstein
  *   Michael Lankes
  *   Ross Brown
  *   Manfred Tscheligi

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