(See http://www.chi2004.org for booking information. Other CHI2004
tutorials can be found at
T12: User-Centered Design with Use Case and Agile Methods
You will learn how "just-in-time" design presents challenges to the
development of usable systems and how to overcome them. The tutorial
describes the case for early conceptual design of interactive systems,
the practical use of metaphor and an approach to user interface
development based on UML.
The tutorial draws from the instructor's articles in interactions
magazine and the SIGCHI Bulletin, plus talks and papers presented to the
UK UPA and at HCI 2003.
On completion of this tutorial you will be able to:
- Describe the use case and Agile processes
- Identify the central UCD issues
- Justify UCD activities
- Provide guidance on user involvement
- Explain the importance of conceptual design, paper prototyping and
- Understand the differences between just-in-time and early design.
- Explain the need for early design
- Show the benefits of conceptual models and metaphor in design
- Design a simple user interface from conceptual to implementation
perspectives with UML and paper prototypes
You should have experience of user interface design within a development
Lectures, short case studies, interactive discussions and brief user
interface design projects are used to provide a broad learning
William Hudson has over 30 years experience in the development of
interactive systems. He has contributed material on user-centered design
and user interface design to the Rational Unified Process and to Object
Modeling and User Interface Design (van Harmelen, 2001). He writes
regularly for the SIGCHI Bulletin and interactions magazine.