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Carlo Giovannella <[log in to unmask]>
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Carlo Giovannella <[log in to unmask]>
Fri, 2 Dec 2022 08:25:24 +0100
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/Apologize for unintended cross-mailing/

*International Journal on Interaction Design & Architecture(s) - IxD&A*
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science, 
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
SRJ 2021 = 0.353 (Q1: Architecture/Design; Q2: Social Science, Media 
Technology; Q3: Human Computer Interaction, Education) 

*Special issue N. 53
Gamification of the Learning Process**
*/guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho
is now available for free downloading

/IxD&A implements the Gold/Diamond Open Access road to its contents with 
no charge to the authors
If you wish to help us in improving the quality of the journal, please 

*IxD&A Journal, issue N. 53 - ToC*/**
**/Preface to the special issue on/
*Gamification of the Learning Process
*/Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho/*
*/p. 5 - 6/*

*/William Reyes Cabrera, Jesús Pinto Sosa, Ricardo Hernández-Dzib
/*The construction and validation of a Questionnaire of Gamification 
Skills in Teachers (QGST)*/, pp. 7 - 26,

Chinonye Leuna Obioha, Izak van Zyl
/*Gameful design for skills development for youths in urban marginalised 
communities*/, pp. 27 - 50,

Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva
/*Liber Domus:  Development of a Prototype RPG for 6th Grade Mathematics 
and Science Learning*/, pp. 51 - 69,

Eva Mårell-Olsson
/*Teachers’ Perception of Gamification as a Teaching Design*/, pp. 70 - 

Steven Tanimoto
/*Three Tiers of Gamification in a College Course on Problem Solving for 
Global Challenges*/, pp. 101 - 127,

Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes
/*Students as Game Creators. Easing the game construction process by 
using a toolkit to game design*/, pp. 128 - 143,

Amuthageetha Nagarajan, Arkendu Sen
/*Can Bloom's Higher Order Thinking skills be achieved by Gamified 
Learning through Social Networking Site (SNS) like Facebook?*/, pp. 144 
- 160,

Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou
/*Business simulation games: impact on SOLO taxonomy learning outcomes, 
learning performance and teamwork competency*/, pp. 161 - 175,

Carmen Llorente, Antonio Palacios Rodriguez, Victoria Fernàndez Scagliusi
/*Learning landscapes and educational Breakout for the development of 
digital skills of teachers in training*/, pp. 176 - 190,

Fábio Silva, João Ramos, Cesar Analide
/*Applications of Virtual and Augmented Reality for Practical 
Application Learning with Gamification Elements*/, pp. 191 - 212,

José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy 
/*Gamification and gaming proposals, teachers’ perceptions and practices 
in Primary Education*/, pp. 213 - 229,
*To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <>
IxD&A Facebook -> link <>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link 
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