[apologies for cross-posting]
2IS&NLG2018 - Workshop on Intelligent Interactive Systems and Language Generation (https://sites.google.com/view/2is-nlg2018)
** Paper deadline: September 10th, 2018 **
This workshop will be held as part of the 11th International Conference on Natural Language Generation (INLG2018), November 5-8, Tilburg, The Netherlands
CALL FOR PAPERS
Language generation appears to be promising and to have a central role in a variety of intelligent interactive systems, as current research trends in conversational interaction and interfaces are demonstrating. In order to raise constructive discussion from an interdisciplinary perspective and define the research challenges to be addressed, the workshop 2IS&NLG seeks to gather researchers and practitioners working on language generation, human-computer interaction, conversational agents, and computational intelligence that deal with cross-cutting issues concerning language generation (NLG) and intelligent interactive systems (2IS).
We solicit contributions in the form of regular papers (up to 4 pages + 1 references in the ACL paper format) or demo papers (up to 2 pages) dealing with research topics in which either interaction or artificial intelligence is addressed jointly with language generation.
Submissions should be made through https://easychair.org/conferences/?conf=2isnlg2018
We are honoured to host an invited talk by Sander Wubben, assistant professor at Tilburg University and co-founder of flow.ai, who is committed to bring smarter interactive chatbots as a form of conversational AI. His talk will focus on “Applications of NLG in practical conversational AI settings”, discussing the latest advances and current limitations of chatbots and voice apps.
TOPICS (include, but are not limited to)
Conversational Agents and interfaces: chatbots, virtual humans, . . .
Theory and research methods for user evaluation in NLG contexts
Measuring the effect of NLG in Intelligent Interactive Systems
Usability of eXplainable AI/interfaces
Multimodal interfaces in/for NLG systems
NLG for Games (e.g. generation of textual game assets, character dialogue, scenario generation)
User modeling, user context, personalization, and adaptive language generation
Argument mining, visualization and generation
Other novel interactive applications of automatic language generation: creativity, persuasion, e-learning, . . .
Tentative Title and Authors due: August 15, 2018 (still open, recommended)
Submissions due: September 10, 2018 (extended!)
Notification of acceptance: September 30, 2018
Camera-ready papers due: October 15, 2018
Workshop session: November 5, 2018
All accepted papers will be published in the ACL Anthology. The papers will undergo a peer reviewing process by members of the workshop's program/reviewing committee, assessing their relevance and originality for the workshop.
José M. Alonso (Centro Singular de Investigacion en Tecnoloxias da Informacion (CiTIUS), University of Santiago de Compostela, Spain)
Alejandro Catala (Centro Singular de Investigacion en Tecnoloxias da Informacion (CiTIUS), University of Santiago de Compostela, Spain)
Mariët Theune (Human Media Interaction, University of Twente, The Netherlands)
Alberto Bugarin, CiTIUS, University of Santiago de Compostela
Ondřej Dušek, Heriot-Watt University
Pablo Gervás, Universidad Complutense Madrid
Helen Hastie, Heriot-Watt University
Dirk Heylen, Human Media Interaction, University of Twente
Amy Isard, University of Edinburgh
Uzay Kaymak, Eindhoven University of Technology
Simon Mille, Universitat Pompeu Fabra
Martı́n Pereira-Fariña, Center for Argument Technology, University of Dundee
Alejandro Ramos-Soto, CiTIUS, University of Santiago de Compostela, University of Aberdeen
Chris Reed, Center for Argument Technology, University of Dundee
Ehud Reiter, University of Aberdeen, Arria NLG plc.
Daniel Sanchez, University of Granada
Nicolas Szilas, University of Geneva
Anna Wilbik, Eindhoven University of Technology
Georgios N. Yannakakis, University of Malta
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