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Soojeong Yoo <[log in to unmask]>
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Soojeong Yoo <[log in to unmask]>
Thu, 26 Apr 2018 08:33:32 +0000
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Apologies for cross-posting.



* 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play


* Submission deadlines

* May 25, 2018:  Workshop and Course Proposals


* Melbourne, Australia

* October 28-31, 2018

*    <> | #chiplay18



CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area °Įplayer-computer interaction°Į. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality (full paper acceptance rate has been consistently <30%) research in games and HCI, as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights.

CHI PLAY 2018 is being held as part of Melbourne International Games Week with games events throughout the city, including PAX Australia (the only Penny Arcade Expo outside the USA) a gaming culture festival drawing tens of thousands of gamers to Melbourne each year.


Up to 4 pages (references excluded) in SIGCHI Extended Abstract Format

May 25, 2018: Workshop proposals submission (by prospective workshop organizers)

June 24, 2018: Workshop proposals notification (to prospective workshop organizers)

August 1, 2018: Application deadline for prospective workshop attendees

August 10, 2018: Final camera-ready workshop proposals due (from accepted workshop organizers)


Up to 4 pages (references excluded) in SIGCHI Extended Abstract Format

May 25, 2018: Course proposals submission (by prospective course instructors)
June 24, 2018: Course proposals notification (to prospective workshop organizers)


As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

°‹     Playful interactions and new game mechanics

°‹     Innovative implementation techniques that affect player experiences

°‹     Studies of applied games and player experiences (e.g., games and play for health,

wellbeing, and learning)

°‹     Accessible and inclusive design and play experience

°‹     Advances in game user research and game evaluation methods

°‹     Psychology of players and typologies of games and players

°‹     Gamification, persuasive games, and motivational game design

°‹     Virtual and augmented reality in games and play

°‹     Novel controls or display technologies for games and play

°‹      Tools for game creation

°‹      Innovations to advance the work of game designers and developers

°‹      Game analytics and novel visualizations of player experiences

°‹      Developer experiences and studies of developers

°‹      Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.

For further details please see the website:


*     CHI PLAY 2018

*     5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play


*     Twitter: #chiplay18



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