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William Hudson <[log in to unmask]>
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Mon, 15 Dec 2003 20:54:55 -0000
text/plain (83 lines)
Posted on behalf of Elaine Raybourn <[log in to unmask]>

CFP: Call for Participation CHI 04

Workshop: Social Learning Through Gaming

Monday 26th April 2004, Vienna, Austria

The workshop will bring together researchers, academics, and designers
from several disciplines, including game design, development,
communication, psychology, computer science, graphics, visual art, etc.
who are deeply interested in understanding more about social learning
effects from playing games in technology-mediated settings such as
computer or video games, augmented reality games, virtual reality,
mobile devices, live action role plays, massively multi-player online
role playing games (MMORPG), and so on. We are interested in what (if
anything) players learn within the game setting that can be successfully
transferred to similar or different situations or social settings
outside of the game context-and we are also interested in how we, as
game designers, create games that provide learning opportunities for
lasting skills development that extend outside the game and into real
life. Join us for a single-day workshop on gaming and learning, as well
as themes that emerge from the accepted position papers. The workshop
will be highly interactive, allowing time for interpersonal, small group
communication, questions, and discussion. We hope to explore the
following topics: what exactly are players and designers learning
through gameplay, or through the design of compelling experiential
activities? If gamers are developing new skills, is this skill
development lasting? Are the skills applicable and transferable to
diverse contexts? How does compelling game design sustain player
discovery and learning over time? A workshop report will be generated
for SIGCHI Bulletin, and workshop participants are invited to submit
extended versions of their position papers to a special issue on "Social
Implications of Learning from Gaming" to be published in the winter 2005
issue of the journal Interactive Technology and Smart Education. 


Participants are selected based on submitted position papers. By January
12, 2004, prospective participants are asked to electronically submit

A position paper of no more than four pages, which should include
(a)     A discussion of your interest in creating opportunities for
learning, exploration, and discovery in games. 
(b)     A description of your relevant work or approach to data
evaluation, incorporating subject matter experts (SMEs), or designing
learning opportunities into games.
(c)     Examples or lessons learned by having taken certain approaches
design,  evaluation, or from having explored certain topics with games.
(d)     Please indicate whether you intend to give a short demo of your
(for scheduling purposes)
(e)     A short biography of no more than 250 words.

Important Dates

Participant submission deadline:       January 12, 2004 
Notice of participant acceptance:       February 23, 2004
Workshop in Vienna:                     April 26, 2004

Organization and Contact for position paper submissions:

Elaine Raybourn, Sandia National Laboratories 
P.O. Box 5800 MS 1188
Albuquerque, NM 87185, USA
+1 505 844 7975 Tel
[log in to unmask]

Annika Waern
Swedish Institute of Computer Science
P.O. Box 1263
SE-164 29 Kista, Sweden
+46-8-633 15 00
[log in to unmask] <mailto:[log in to unmask]> 

Workshop url: