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Subject:
From:
Jonathan Hook <[log in to unmask]>
Reply To:
Jonathan Hook <[log in to unmask]>
Date:
Fri, 27 Sep 2019 14:50:12 +0100
Content-Type:
text/plain
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text/plain (49 lines)
CALL FOR PAPERS
16th Annual Interactive Entertainment Conference (IE 2020)
http://current.ieconference.org/ <http://current.ieconference.org/>
Swinburne University, Melbourne, Australia 
Conference: February 3 – 7, 2020
Paper submission: October 13, 2019
Author notification: November 11, 2019
Camera-ready full papers: December 2, 2019.
Submissions: Through EasyChair (https://easychair.org/conferences/?conf=acsw2020 <https://easychair.org/conferences/?conf=acsw2020>)
==================================================================
Brief:
Interactive Entertainment is one of Australasia's longest running games and digital entertainment conferences. IE2020 marks the 16th anniversary of the conference. IE2020 will be held as satellite conference of the Australasian Computer Science Week (ACSW) <http://www.acsw.org.au/>, organised by the Computing Research and Education (CORE) Association of Australasia  <http://www.core.edu.au/>. This year, these will be hosted by the Swinburne University in Melbourne, Australia.
 
Authors are invited to submit papers that present original and unpublished research on topics directly relevant to the conference (see below). As with previous years, registration for ACSW will enable delegates to attend sessions in any of the other participating conferences.
 
==================================================================
Topics:
Interactive Entertainment has a long history of being a diverse conference that brings together a broad audience of researchers and academics. The conference encourages and pursues cross-discipline collaboration and the strength of past events has always been the depth of conversation between people from diverse fields of study. The IE Program Committee is made up of academics from a broad range of research fields and we encourage contributions from computer science, social science, design, communication, media studies, music, engineering, education, health and mathematics. Anyone interested in the myriad of technologies and approaches and applications that make up interactive entertainment are encouraged to come along and share your discipline's perspective on interactive entertainment.
-- Game design theory and practices       -- Games history and culture                     -- Interaction design
-- Dynamic difficulty adjustment               -- Networking models                                  -- Computer graphics
-- Game physics                                       -- Sound design                                            -- Artificial intelligence
-- Transmedia                                          -- User interface design                              -- Serious games and gamification
-- Exergaming                                          -- Project management in games             -- Virtual/augmented reality
-- Experimental game design                   -- Interactive film                                          -- Interactive simulation
-- Animation in games                              -- Pervasive games                                     -- Government policy on gam
-- Procedural content generation             -- Discussions on narrative                         -- Data analytics in games
Games research topics not listed here
 
==================================================================
We hope you will join us at IE2020 and we look forward to reading your submission.
 
Best regards,
The IE2020 Chairs
A.Prof. Michael Hitchens (Macquarie University)
Dr. William Raffe (University of Technology Sydney)
Dr. Dale Patterson (Griffith University)
Simon Demediuk(University of York)


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