ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
IEEE VR Publicity <[log in to unmask]>
Reply To:
IEEE VR Publicity <[log in to unmask]>
Thu, 30 Jan 2020 14:50:28 -0800
text/plain (69 lines)
*As part of our long term goal to increase the sustainability and
accessibility of the conference, this year IEEE VR 2020
is hosting a collection of online social virtual spaces for people who
cannot travel to Atlanta during the week of March 22-26th. These web-based
3D spaces will be accessible in traditional browsers on most devices, and
in VR via WebVR. This experimental track is IEEE VR’s first step toward
future conferences adding even more meaningful remote experiences for
people who are not able to physically attend the conference. We are looking
for volunteers to help make this program work, acting as guides,
moderators, and support for attendees, to help ensure this is a great
experience for everyone.  If you are interested in taking part in the
remote experience and might consider volunteering to help, before or during
the conference, please read on! (Note: we are looking for volunteers who
will not be attending the conference in Atlanta.  If you are a student and
interested in being a student volunteer at the conference, you should look
and apply before the Feb 9th deadline!)As many conferences now do, IEEE VR
2020 will be live streaming video of the technical paper sessions and
keynotes (information will be available on the VR website closer to the
conference).  Taking advantage of these streams, we are creating 3D social
spaces for remote participants to co-watch the talks with others, socialize
and meet each other. We will also use these 3D social spaces to host a
virtual poster session (for a subset of the posters whose non-attending
co-authors would like to present remotely). We expect all of the online
activities this year to take place synchronously with the conference, which
will generally be 9:00-17:00 EST during the week of March 22-26th.More
information about these activities, URLs for the twitch streams, and links
to register for the remote social experiences, will be available soon on
the IEEE VR2020 website at
sign up as a possible volunteer, please fill out this
share this with colleagues and students who might also be
interested!Thanks, we will be in touch soon,    Blair (VR co-Chair in
charge of Online),    Jason, Anton, and Joshua (VR in VR Committee)Some
additional details on the remote experience, if you’d like to check out the
technology before deciding.The remote virtual experiences will be run using
Mozilla’s social VR platform, Hubs (
Hubs is unique in that it is entirely browser based, and users can join
from any browser, both on 2D screens and in VR displays.  (Please visit the
Hubs website to explore it, if you are curious, but note that Hubs is
designed to be private-by-default, so there are no lobbies or rooms to join
with others. To share an experience, you would create a room and share the
URL with others.  The Hubs community discord server, linked off the Hubs
website, is a good place to meet others who use Hubs, and learn more about
it.)We will be using Discord for online chat, and as the authentication
system for the Hubs spaces.  Discord is similar to slack, but (unlike
Slack) you use one Discord account for all discord servers you join. If you
have not used Discord, visit
to create your free account.*
[image: beacon]

    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see