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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Phoebe Sengers <[log in to unmask]>
Fri, 9 Jan 2004 13:26:50 -0500
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Phoebe Sengers <[log in to unmask]>
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Note: The following workshop at CHI 2004 has been inadvertently left
off the CHI conference website.  We ARE on and accepting submissions.

                    REFLECTIVE HCI:
                  A Workshop at CHI 2004
                     Vienna, Austria
                     April 26, 2004

                   CALL FOR PARTICIPATION

Human-computer interaction draws on many disciplines, not
only on computer science and cognitive psychology, but also,
more recently, on alternative views grounded in social science,
design, literary theory, cultural studies, critical theory, and
phenomenology. These new perspectives have broadened our view
of what HCI might be as a discipline; they have also broadened
our understanding of how it should be practiced.  Specifically,
influences from domains such as cultural studies and art
practice underscore the importance of questioning our fundamental
assumptions about the nature of interaction between people and
technology and the role of designers in mediating that
interaction. These insights suggest the possibility of
rethinking HCI as a critical technical practice [Agre 1997], in
which technology development can be not only an end in itself, but
also a means to reflect on the assumptions and attitudes that
underpin our ideas about technology and humanity.  This workshop
will explore the possibilities for mutual illumination between
technology design practice and critical reflection within HCI.

Areas of particular interest include:
- The application of theory and concepts from design, literary
theory, cultural studies, critical theory, the arts and
phenomenology to human interaction with technology and to HCI as
a critical technical practice;
- Case studies of work from computer scientists, product
designers, digital artists, etc. that incorporate artistic and
humanistic analysis into technology design, or use technology
design as a way to generate new artistic or humanistic
reflections on human-technology interaction;
- Experience and examples of educational programs and research
initiatives that aim to bridge arts, design, science and
engineering disciplines.

The workshop format will include a presentation by each
participant. We encourage participation from a wide range of
disciplines including computer science, design research, literary
and cultural studies, and the digital arts.

Please submit a three- to four-page position paper (as a Word or
PDF file) describing theory, case studies, or experiences related
to this topic to [log in to unmask]  Papers must be received
by January 12, 2004. Participants will be notified of selection
by February 23, 2004.

Paul Dourish, University of California, Irvine
Janet Finlay, Leeds Metropolitan University
Phoebe Sengers, Cornell University
Peter Wright, University of York