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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Sat, 16 May 2020 22:53:39 +0200
Marcin Paprzycki <[log in to unmask]>
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Marcin Paprzycki <[log in to unmask]>
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TRACK 2: Computer Science and Systems

Sofia, Bulgaria,  6-9 September, 2020



We would like to assure everybody that FedCSIS 2020 will take place, the 
submitted and accepted papers will be published and sent for indexations 
as usual. In case the conference cannot be staged in real setting of 
beautiful Sofia, we will provide a virtual web-based avenue for it. We 
look forward to receiving your contributions as usual and guarantee that 
FedCSIS 2020 will be another memorable and rewarding conference.

Nevertheless, we would like to stress that in case of inability to be 
physically present at the FedCSIS Conference, due to travel 
restrictions, the FedCSIS paper authors will be allowed to remotely 
present their papers. Fees for remote presentations will be 
substantially reduced (details soon).


CSS is a FedCSIS track aiming at integrating and creating synergy 
between FedCSIS technical sessions which thematically subscribe to more 
technical (or applicable) aspects of computer science and related 
disciplines. The CSS track spans themes ranging from hardware issues 
close to the discipline of computer engineering via software issues 
tackled by the theory and applications of computer science and to 
communications issues of interest to distributed, smart, multimedia and 
network systems. The sessions joined in this track are open to all 
innovative methods which solve the latest problems in the field of 
applied computer science. The track considers topic sessions:

>>Advances in Computer Science and Systems (ACSS)

ACSS is welcoming presentations of the scientific aspects related to 
applied sciences. The session is oriented on the research where the 
computer science meets the real world problems, real constraints, model 
objectives, etc. However the scope is not limited to applications, we 
all know that all of them were born from the innovative theory developed 
in laboratory. We want to show the fusion of these two worlds. Therefore 
one of the goals for the session is to show how the idea is transformed 
into application, since the history of modern science show that most of 
successful research experiments had their continuation in real world. 
ACSS session is going to give an international panel where researchers 
will have a chance to promote their recent advances in applied computer 
science both from theoretical and practical side.
-Applied Artificial Intelligence
-Applied Parallel Computing
-Applied methods of multimodal, constrained and heuristic optimization
-Applied computer systems in technology, medicine, ecology, environment, 
economy, etc.
-Theoretical models of the above computer sciences developed into the 
practical use

>>Actors, Agents, Assistants, Avatars (4A)

4A covers, broadly understood, agent technology is undergoing rapid 
changes. What was once envisioned, primarily, in research papers becomes 
reality. Over last few years we observe proliferation of personal 
assistants and avatars (sometimes considered under a joint umbrella of 
ChatBots). For instance, consider Siri, Cortana, Amazon Echo, or Google 
Assistant (to name the most popular). They can help in different 
activities, but a lot of work remains before they reach full potential. 
Furthermore, actors start to materialize in real-world applications – as 
a promising approach to implement large-scale distributed systems. It is 
also worthy noticing that avatars, humans and smart things can cooperate 
as a community that instantiates, contributes to and exploits various 
aspects of collective intelligence. Here, observe that agents can play 
very relevant role in the context of implementing, for example, 
intelligence of smart devices, which interact with each other and with 
humans, by common communication channels and, possibly even, social 
networks. At the same time, software tools that can be used to realize 
4A systems have reached maturity and are surrounded by active user 
-Actors, as an approach to design and (efficiently) implement 
distributed systems
-Current perspectives on software agents and multi-agent systems
-Design and implementation of assistants
-ChatBot design, implementation and use • Avatars for today and tomorrow
-Theoretical foundations of 4A-based systems
-4A-based simulations (with application to real-world use cases, in 
-Case studies, applications and experiences with 4A’s (in real-world, in 

>>Computer Aspects of Numerical Algorithms (CANA)

CANA is open for numerical algorithms which are widely used by 
scientists engaged in various areas. There is a special need of highly 
efficient and easy-to-use scalable tools for solving large scale 
problems. The workshop is devoted to numerical algorithms with the 
particular attention to the latest scientific trends in this area and to 
problems related to implementation of libraries of efficient numerical 
algorithms. The goal of the workshop is meeting of researchers from 
various institutes and exchanging of their experience, and integrations 
of scientific centers.
-Parallel numerical algorithms
-Novel data formats for dense and sparse matrices
-Libraries for numerical computations
-Numerical algorithms testing and benchmarking
-Analysis of rounding errors of numerical algorithms
-Languages, tools and environments for programming numerical algorithms
-Numerical algorithms on coprocesors (GPU, Intel Xeon Phi, etc.)
-Paradigms of programming numerical algorithms
-Contemporary computer architectures
-Heterogeneous numerical algorithms
-Applications of numerical algorithms in science and technology

>>Multimedia Applications and Processing (MMAP)

MMAP is an international venue for recent advances in pervasive 
computers, networks, telecommunications, and information technology, 
along with the proliferation of multimedia mobile devices - such as 
laptops, iPods, Personal Digital Assistants, and smartphones – which 
have stimulated the rapid development of intelligent applications. These 
key technologies by using Virtual Reality, Augmented Reality and 
Computational Intelligence are creating a recent multimedia revolution 
which will have a significant impact across a wide spectrum of consumer, 
business, healthcare, educational and governmental domains. Audio, Image 
and Video Processing.
-Animation, Virtual Reality, 3D and Stereo Imaging
-Big Data Science and Multimedia Systems
-Cloud Computing and Multimedia Applications
-Machine Learning, Fuzzy Systems, Neural Networks and Computational 
Intelligence for Information Retrieval in Multimedia Applications
-Data Mining, Warehousing and Knowledge Extraction
-Multimedia File Systems and Databases: Indexing, Recognition and Retrieval
-Multimedia in Internet and Web Based Systems
-E-Learning, E-Commerce and E-Society Applications
-Human Computer Interaction and Interfaces in Multimedia Applications
-Multimedia in Medical Applications and Computational biology
-Entertainment, Personalized Systems and Games
-Security in Multimedia Applications: Authentication and Watermarking
-Distributed Multimedia Systems
-Network and Operating System Support for Multimedia
-Mobile Network Architecture and Fuzzy Logic Systems
-Intelligent Multimedia Network Applications
-Future Trends in Computing System Technologies and Applications
-Trends in Processing Multimedia Information
-Multimedia Ontology and Perception for Multimedia Users

>>Scalable Computing (WSC)

WSC is devoted to the world of large-scale computing. The most recent 
addition to the mix comes from numerous data streams that materialize 
from exploding number of cheap sensors installed “everywhere”, on the 
one hand, and ability to capture and study events with systematically 
increasing granularity, on the other. To address the needs for scaling 
computational and storage infrastructures, concepts like: edge, fog and 
dew computing emerged. Novel issues in involved in “pushing computing 
away from the center” did not replace open questions that existedin the 
context of grid and cloud computing. Rather, they added new dimensions 
of complexity and resulted in the need of addressing scalability across 
more and more complex ecosystems consisting of individual sensors and 
micro-computers (e.g. Raspberry PI based systems) as well as 
supercomputers available within the Cloud (e.g. Cray computers 
facilitated within the MS Azure Cloud).
-General issues in scalable computing
-Algorithms and programming models for large-scale applications, 
simulations and systems
-Large-scale symbolic, numeric, data-intensive, graph-oriented, 
distributed computations
-Fault-tolerant and consensus techniques for large-scale computing
-Resilient large-scale computing
-Data models for large-scale applications, simulations and systems
-Large-scale distributed databases
-Load-balancing / intelligent resource management in large-scale 
applications, simulations and systems
-Performance analysis, evaluation, optimization and prediction
-Scientific workflow scheduling
-Data visualization
-On-demand computing
-Virtualization supporting computations
-Volunteer computing
-Scaling applications from small-scale to exa-scale (and back)
-Big data real-time computing / analytics
-Economic, business and ROI models for large-scale applications
-Emerging technologies for scalable computing
-Cloud / Fog / Dew computing architectures, models, algorithms and 
-High performance computing in Cloud / Fog / Dew
-Green computing in Cloud / Fog / Dew
-Performance, capacity management and monitoring of Cloud / Fog / Dew 
-Cloud / Fog / Dew application scalability and availability
-Big Data cloud services
-Architectures for large-scale computations (GPUs, accelerators, quantum 
systems, federated systems, etc.)
-Self* and autonomous computational / storage systems


Paper submission (sharp / no extension): May 29, 2020
Position paper submission: June 23, 2020
Author notification: July 15, 2020
Final paper submission and registration: July 31, 2020
Conference date: September 6-9, 2020


FedCSIS announces two separate calls for papers, with the deadlines for 
submissions about three weeks apart: Call for Regular Papers and Call 
for Position Papers.

Papers submitted within the Call for Regular Papers can be accepted, by 
the event’s Program Committee, in one of the three categories: full 
papers, short papers or communication papers.

Full and short papers constitute Proceedings of the FedCSIS conference – 
they are published electronically in a volume of “Annals of Computer 
Science and Information Systems” (ACSIS) and are submitted for inclusion 
in the IEEE Xplore Digital Library. ACSIS Volumes with Proceedings of 
the FedCSIS conference are submitted for indexation in Web of Science,
SCOPUS, DBLP, Index Copernicus and other indexing services (see, 
Indexation for more details). Communication papers and Position papers 
are published in separate ACSIS volume(s) and they are not submitted to 
the IEEE Xplore DL.

Limited number of Best Papers will be published (free of charge) in 
Information -- Open Access Journal (MDPI)

For paper submission instructions, please visit:


Woźniak, Marcin, Institute of Mathematics, Silesian University of 
Technology, Poland
Dimov, Ivan, Bulgarian Academy of Sciences, Institute of Information and 
Communication Technologies, Bulgaria

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