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Subject:
From:
Naseem Ahmadpour <[log in to unmask]>
Reply To:
Naseem Ahmadpour <[log in to unmask]>
Date:
Mon, 15 Jun 2020 03:18:51 +0000
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DIS 2020 – Designing Interactive Systems
Virtual Workshop on Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR - 19 July 2020
https://www.biopolisproject.com/dis2020-designfictionvr/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dear colleague,

You are invited to submit an original position papers on all topics related to design fiction in human-computer interaction (HCI) and interaction design to our DIS’20 workshop. We welcome submissions from various disciplines with interest on the novel use of virtual and augmented technologies in communicating, critiquing and co-creating design fictions.

Due to the impact of Covid-19 on everyone’s ability to travel and conduct research, we plan to organize this free workshop online. Further details are available on our website: https://www.biopolisproject.com/dis2020-designfictionvr/

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About the workshop:
======

Design fiction enables HCI and design researchers to co- create, explore and speculate the future. It is growing in popularity given the growing complexities of emerging HCI systems and innovations. Diegetic props (like sound, videos, images) are sometimes used in design fiction to blur the lines between imagination and reality. These props enable the designers to be empathetic, feel present in the fiction as they investigate the complexity of technologies explored within the fiction, critique these technologies and think about their consequences.

Categories of Design Fiction include (but are not limited to): Props, Stories/Narratives/Imaginary abstracts, Videos/Movies, Audio, VR/AR, Games, Probes/Technology probes, Futuristic Autobiographies, Artifacts, among others.

With a higher level of immersion and sense of embodiment, Virtual Reality (VR) can be a powerful tool for mediating and creating design fiction. However, there are few examples of VR as platform for design fiction. This workshop aims to investigate new opportunities for communicating, critiquing and co-creating design fiction narratives in immersive VR environments.

Currently the information about how we can co-create narratives and speculations using design fiction is sparse. Using interactive technologies like VR to enable communication, critique and co-creation of Design Fictions requires further research to realise its full potential. In this workshop we will explore those opportunities.

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Position papers:
================

As a position paper you can include insights from your experiences, discussions on existing literature or practice, or submit a presentation and discussion of your own speculative work. We accept position relevant to research around design fiction or speculative design using VR/AR/Mixed reality platforms to Communicate, Critique and Co-create (CCC) Future Technologies. Position papers should be 2 to 4 pages maximum (excluding references) in the ACM SIGCHI Extended Abstracts format, which you can download from here. Submissions will be juried by the organizers based on originality and relevance. You can submit your position paper here. Please make sure that you are submitting a PDF file. For any questions please contact Ajit Pillai at [log in to unmask]

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Important dates:
=============
30 June 2020: Position paper submission
5 July 2020: Notification of acceptance
19 July 2020: Online workshop (duration: 3 hours)

===============
Submission details:
===============
For submission details, please refer to the website: https://www.biopolisproject.com/dis2020-designfictionvr/

Kind regards,
Ajit G. Pillai (The University of Sydney)
Naseem Ahmadpour (The University of Sydney)
Baki Kocaballi (University of Technology Sydney)
Sonja Pedell (Swinburne University of Technology)
Sarah Suleri (Fraunhofer Institute)
Vinoth Pandian Sermuga Pandian (Fraunhofer Institute)
Soojeong Yoo (The University of Sydney)





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