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Carlo Giovannella <[log in to unmask]>
Reply To:
Carlo Giovannella <[log in to unmask]>
Tue, 22 Oct 2019 19:35:01 +0200
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/Apologize for unintended cross-mailing/
Special Issue on
*End-user development challenges for creative computing*

to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of 
Science* ***
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

Help us in improving the quality of the editorial process and of the 
journal, please donate:

*Guest Editors:*

/• Juan Manuel Dodero, University of Cadiz, Spain
• Hongji Yang, Leicester University, UK
• Antonio Balderas, University of Cadiz, Spain/
*Important dates:*
• Deadline: *March**10, 2020 *
• Notification to the authors:  April 20, 2020
• Camera ready paper: May 10, 2020
• Publication of the special issue: end of May, 2020

Human creativity is one of the fields that has long been supported by 
computing and information technology (IT). Not only they have been used 
for research on issues traditionally pertaining to the Arts and 
Humanities, but also to help in activities of our daily life. Computing 
can be thought as a combination of understanding (as is the focus in 
science) plus a constructive activity referred to as shaping. As a 
result of the exponential evolution of computing, its relation with 
creativity has evolved, giving rise to new concepts such as creative 
computing [1]. The central idea of creative computing is to use all 
available knowledge in the field of computing to facilitate human creativity
In this vein, end-user development has much to say to improve humans' 
creativity. Along with understanding, the human capability of shaping 
through computers can emerge either at programming or software 
engineering level. Since the differences between the former are 
fundamentally in the degree of participation of the end-user in the 
software creation and in the quality of the created products, end users 
can focus on the entire life-cycle of software development, its design 
and programming, or only the construction phase.

*Topics of Interest*
The topics of interest include research papers from the current fields 
of application for research areas in computing, i.e. Arts and 
Humanities, Cultural Heritage, Health and well-being, and Education and 
learning. Among these areas, which are of great relevance to creative 
issues, this number will pay special attention to the following topics:

• Knowledge combination
The combination of knowledge provides a creative base for generating new 
ideas and solutions, which not only helps solve problems but also 
inspires and encourages innovative activities. Creative computing is 
essentially about combining knowledge, about how it can improve human 
creativity, as has been proved to be the case in Big Data and Artificial 
Intelligence [2]. This topic explores how creative computing is a valid 
tool for connecting and combining a great variety of knowledge.

• Human-centered computing
It is the union of a large number of disciplines dedicated to human 
knowledge and software design. Traditionally the concerns of 
human-centred computing have been focused on ergonomics and usability. 
This topic is focused on the systems and practices of the human use of 
technology, placing the human being at the centre of the computing 
environment for creativity and expression [3].

• Creative computing in learning environments
Beginning from the nature of creative computing as a tool for the 
improvement of human creativity and the combination of knowledge, one of 
the most interesting fields of application is learning. There is a great 
demand for the improvement of learning processes through computing and 
computational thinking, specially at the level of creating learning 
contents [4]. This topic deals with computational creativity as a tool 
for both authoring and analyzing learning processes.

/*Submission guidelines and procedure*/
All submissions (abstracts and later final manuscripts) must be original 
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors' 
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines

*Authors' guidelines*
Link to the paper submission page: 
(Please upload all submissions using the Submission page. 
When submitting the paper, please, choose the section:
"SI: End-user development challenges for creative computing")

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the 
guest-editors below and mark the subject as:
/End-user development challenges for creative computing/

• antonio [dot] balderas [at] uca [dot] es
• Hongji [dot] Yang [at] leicester [dot] ac [dot] uk
• juanma [dot] dodero [at] uca [dot] es

* Forthcoming issues:*

• Summer 2020
'Designing for ownership in technology-enhanced learning (TEL): a core 
element for learners’ SRL and agency'
Guest editors: Ilona Buchem, Gemma Tur, Jesus Salinas

• Autumn 2020
'Hybrid Learning Spaces - Design, Data, Didactics'
Guest editors: Yannis Dimitriadis, Christian Köppe, Yishay Mor


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