CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Sender:
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Date:
Sun, 11 Aug 2019 11:33:53 +0000
Reply-To:
"Oguz Buruk (TAU)" <[log in to unmask]>
Message-ID:
Subject:
MIME-Version:
1.0
Content-Type:
text/plain; charset="utf-8"
In-Reply-To:
Content-Transfer-Encoding:
quoted-printable
From:
"Oguz Buruk (TAU)" <[log in to unmask]>
Parts/Attachments:
text/plain (88 lines)
=================================================
4th Annual International GamiFIN Conference 2020
April 1-3, 2020, Levi, Lapland, Finland.
=================================================

Conference website: http://gamifinconference.com/
Full CFP: http://gamifinconference.com/cfp2020/

=== IMPORTANT DATES
October 20, 2019:  Submissions deadline for papers
December 20, 2019: Notifications of acceptance sent to authors of papers
January 15, 2020: Submissions deadline for posters and doctoral consortium
January 31, 2020: Notification of acceptance for posters and doctoral consortium
February 28, 2020: Registration deadline for authors
March 8, 2020: Deadline for camera-ready
April 1-3, 2020: Conference

=== NEWS
Call for Papers for GamiFIN 2020 is announced!

=== THEMES
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:

Users: e.g. Engagement, experience, user types
Education: e.g. Gamification in education, serious games, game-based learning, games & math
Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
Work: e.g. Organizational gamification, gameful work, gamification in leadership
Technology: e.g. Virtual reality, augmented reality, Internet of things, wearables, AI, machine learning
Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication
Health: e.g. Quantified self, games & gamification for health
Culture: e.g. Ludification, history of games and gamification, gamification in society
Theories/concepts/methods: Contributions to science around gamification
Critical approach to gamification: e.g. detrimental effects of gamification, metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society

=== GENERAL INFORMATION
4th Annual International GamiFIN conference, April 1-3, 2020, Levi, Lapland, Finland!

Welcome to the gathering of international gamification research
community in the Finnish Lapland, Levi. Levi is a ski resort located in
Finnish Lapland, above the Arctic Circle and features incredible Finnish
scenery, nature and winter activities. This is the first time the event
will be organised in this winter wonderland and we hope all of our
guests take the time to enjoy the surroundings and activities provided
by this unique and exotic location.

GamiFIN is a leading international conference for gamification research.
The conference is chaired by the professor of gamification Juho Hamari
and gamification scholar Jonna Koivisto. The conference is organized by
the Gamification Group and past keynotes have included notable scholars
from the field of Gamification such as Lennart Nacke, Frans Mäyrä, Sebastian Deterding, Richard
Landers and T.L. Taylor.

GamiFIN 2020 conference welcomes 1) paper, 2) poster, and 3) doctoral
consortium paper submissions.

The GamiFIN conference will offer an entry to the Gamification
Publication Track (http://gamifinconference.com/gamification-track/).
The gamification publication track is a one of a kind, “gamified” way to
develop your research paper through GamiFIN conference, HICSS
Gamification Track and toward the eventual publication in an associated
journal issue. The aim of the gamification publication track is to
increase the predictability and rigorousness of the peer-review and
publication processes by providing a concise review continuum and
discussion with peers.

=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS
Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is a free open-access publication service and recognized ISSN publication series, ISSN 1613-0073. (In the Finnish classification of publication forums, CEUR-WS-proceedings are classified as JUFO-1).

=== SUPPORTED AND HOSTED BY
Gamification Group, Tampere University, University of Turku and
University Consortium of Pori (UCPori)

=== CONTACT
Email: [log in to unmask]<mailto:[log in to unmask]>
Website: http://gamifinconference.com/


    ---------------------------------------------------------------
    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see http://listserv.acm.org
    ---------------------------------------------------------------

ATOM RSS1 RSS2