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Moser Thomas <[log in to unmask]>
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Moser Thomas <[log in to unmask]>
Fri, 17 Jan 2020 16:02:34 +0000
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Call for Papers
3rd IEEE VR Internal Workshop on Animation in Virtual and Augmented
Environments (ANIVAE-2020)
22.3.2020 in Atlanta, US
In conjunction with IEEE Virtual Reality 2020

Animation is a very broad and heterogeneous media form. Often associated
with cinema and television, animated images have entered many areas of life,
in particular games, installations, or data visualizations, taking on
operative, communicative, epistemic, and didactic tasks, among other things.
In this context, Suzanne Buchan (2013) speaks of pervasive animation, a
media-world in which animated images are omnipresent. Also in one of the
most innovative fields of motion picture production, augmented and virtual
and reality, animation is an integral part of artistic, scientific and
economical applications in animated forms as well as mixed with
live-recorded footage.
The overall goal of the workshop is to identify the chances and challenges
of animated content in AVR environments. It focuses on application-oriented
contexts, such as industry, education, health or architecture, creating
direct benefits for end users and/or customers, but is also open to creative
and artistic approaches/use cases.
The workshops aims to create an open environment. It connects specialists
from various digital humanities research areas, such as animation, games and
media studies with experts from both vision oriented computer science areas
such as computer graphics or information visualization, and experts from
technically-oriented computer science areas such as data integration,
internet-of-things or smart automation.
By encouraging synergies of interdisciplinary approaches the workshop maps
animation within the AVR context from different angles and creates new
knowledge in this research field. 

ANIVAE wants to account the state-of-the-art research in digital humanities
with (software) design and visualization for AVR systems, to shape a common
understanding, to compare systems and approaches and derive common
paradigms, to develop useful and necessary methods and techniques, and to
foster new ideas.
Topics of interest include (but are not limited to):

- Animated reality vs. mixed reality content
- Animation techniques in AVR environments
- Hardware/Software support for animation in AVR
- Interdisciplinary and intermedia approaches (e.g. games, film, theatre,
fine arts etc.)
- Motion and/or performance capture
- Tools/methods/use cases for Interactive dissemination of animated AVR
- Use Cases and Applications of animated content in AVR environments
- User Acceptance of animated AVR contents

Deadlines & Dates
Paper Submission Deadline: January 31, 2020
Notification of acceptance: February 21, 2020
Camera-ready Deadline: February 28, 2020
Workshop day: March 22, 2020

Contribution Formats
Following the last years, contributions are planned to be included and
indexed in the IEEE digital library.

1.	Research Papers (6-8 pages) Novel results in the field in the above
mentioned categories related to VR/AR/XR/HCI development.
2.	Short Papers (up to 4 pages) Preliminary results or work in
3.	State of the Art Reports (6-8 pages) Surveys on the main results in
this field, which will allow us to understand and compare achievements and
approaches in tackling issues from the VR/AR/XR/HCI communities.

Papers must be written in English and follow the IEEE Computer Society
format for VR Conference Papers described at:

All papers and camera-ready versions have to be submitted electronically
using EasyChair:

Submissions will be reviewed by at least 2 PC members following a
single-blind review process. Accepted papers will be given guidelines in
preparing and submitting the final manuscript(s) together with the
notification of acceptance.

Workshop Format
The ANIVAE workshop will be a half-day event. Accepted authors for state of
the art descriptions and discussion essays will present their ideas in a
panel-like format. Accepted contributions for research papers will be
organized in sessions consisting of presentations and discussions.
During panels we will encourage the active participation of the audience. We
expect this structure to provide a more focused discussions and a lively
environment. Presenters will be asked to prepare a slide presentation of
their accepted contribution. The general audience of this workshop will
receive the workshop´s program with a set of questions in advance, which
will guide the discussion in each topic´s panel.

Franziska Bruckner (St. Pölten University of Applied Sciences),
[log in to unmask]
Thomas Moser (St. Pölten University of Applied Sciences),
[log in to unmask]

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