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IEEE VR Publicity <[log in to unmask]>
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IEEE VR Publicity <[log in to unmask]>
Thu, 16 Jul 2020 06:14:16 -0700
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Call for Journal Papers
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is
the premier international event for the presentation of research results in
the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since
1993, IEEE VR has presented groundbreaking research and accomplishments by
virtual reality pioneers: scientists, engineers, designers, and artists,
paving the way for the future. Soon, IEEE VR expanded its scope to also
include augmented, mixed, and other forms of mediated reality. Similarly,
the IEEE Symposium on 3D User Interfaces (3DUI), which started as a
workshop at IEEE VR in 2004, has become the premier venue for 3D user
interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI
were merged into the IEEE Conference on Virtual Reality and 3D User
Interfaces, with the short name IEEE VR. In 2020, VR was the first major
IEEE conference to be held entirely online and in a virtual environment.

Important Dates
September 2, 2020: Abstracts due (REQUIRED)
September 9, 2020: Submissions due
October 31, 2020: Notification of first review cycle results
December 15, 2020: Revised paper submissions due to second review cycle
January 8, 2021: Final notifications
January 22, 2021: Camera-ready material due from authors of accepted papers

Paper abstracts complete papers must be submitted electronically through
the online submission system:
All VR Journal Papers submissions should be formatted using the IEEE
Computer Society TVCG journal format described at

IEEE VR 2021 seeks original, high-quality papers in all areas related to
virtual reality (VR), including augmented reality (AR), mixed reality (MR),
and 3D user interfaces (3DUIs).

Inquiries contact: journalpapers2021 [at]

Submission Guidelines
Paper abstracts and complete papers must be submitted electronically
through the online submission system:

Each research paper should provide a validated contribution covering one or
more of the following categories: methodological, technology, applications,
and systems.

Methodological papers should describe advances in theories and methods of
AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human
Technology papers should describe advancements in algorithms or devices
critical to AR/VR/MR and 3DUI development such as input, display, user
interaction, or tracking.
Application papers provide an important insight to the community by
explaining how the authors built upon existing ideas and applied them to
solve an interesting problem in a novel way. Each paper should include an
evaluation of the success of the use of AR/VR/MR and/or 3DUI in the given
application domain.
System papers should indicate how the developers integrated techniques and
technologies to produce an effective system, and convey any lessons learned
in the process.
Each paper should include an evaluation of its contributions, such as user
studies, benchmarking and/or comparison with existing
systems/techniques/methods. We appreciate that due to the COVID-19
situation, in-person user studies may not be possible to perform in the
necessary timescale for submission. We encourage authors to think about
other ways to validate their contribution, such as qualitative studies with
fewer users, expert review, online studies, etc. We encourage potential
authors to engage with ongoing community discussions around these topics as
they are common to many of us.

Further Details Regarding Submissions. We welcome paper submissions not
exceeding 9 pages, excluding references. References may not exceed two
additional pages. Continuing our cooperation with the IEEE Transactions on
Visualization and Computer Graphics (TVCG), all accepted paper submissions
will automatically be published in a special issue of IEEE TVCG. To meet
TVCG standards, papers recommended for inclusion to TVCG will undergo a
two-stage review process (see SUBMISSION DEADLINES below). Authors of
papers that are determined to be acceptable to the journal subject to minor
revisions during the first review cycle will be invited to submit a revised
version for a second review cycle. Only papers that are accepted in this
second cycle will appear in the journal issue. Papers that fail to pass the
second round of reviews may proceed through further revisions to appear in
a future regular issue of TVCG.

Review Duties for Authors. The increasing numbers of submissions for IEEE
VR makes us all dependent on a large number of good reviewers who are
willing to provide expert feedback and engage with authors on their work.
To expand the reviewing pool and promote quality reviews, one author will
be required to register to review up to three papers through PCS at the
time of submission. Additionally, senior authors are encouraged to ask
experienced junior authors to register in PCS to review papers, and then to
mentor the junior author during the review process.

Ethics and Responsibility. All submissions describing research experiments
with human participants must follow the appropriate ethical guidelines
required by your affiliation, and authors are required to secure and report
their approval by the relevant ethics commission. An approval by any
ethical review board, if required by your affiliation, needs to be
indicated via the submission system.

Conference Presentation. All accepted papers must be orally presented at
the conference. Presentation should be in person if possible, though given
the current situation with COVID-19 we expect to support authors presenting
remotely. There is also the possibility for authors of relevant previously
published TVCG papers (accepted within the last year) to present their work
at IEEE VR 2021. Interested authors should contact the program chairs for
more details.

Abstract Submission. Note that a paper abstract must be uploaded a week
prior to the actual paper submission deadline. This facilitates the process
of assigning reviewers, as the review process operates on a very tight

IEEE VR 2021 seeks contributions in VR/AR/MR and 3DUI including, but not
limited to, the following topics:

3D and volumetric display and projection technology
3D authoring
3D user interaction
3DUI metaphors
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Diversity and gender issues
Embodied agents, virtual humans and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive / 360° video
Immersive analytics and visualization
Immersive games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Scene description and management issues
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible and gesture interfaces
Tracking and sensing
User experience and usability

Additional Submission Guidelines
All paper submissions must be in English.

Paper submissions must not have been previously published. A manuscript is
considered to have been previously published if it has appeared in a
peer-reviewed journal, magazine, book, or meeting proceedings that is
reliably and permanently available afterward in print or electronic form to
non-attendees, regardless of the language of that publication. A paper
identical or substantially similar in content (in its entirety or in part)
to one submitted to VR should not be simultaneously under consideration for
another conference or journal during any part of the VR review process,
from the submission deadline until notifications of decisions are emailed
to authors.

In some situations a submission may build upon prior work. In order to
fully explain the relationship between the submitted paper and prior work,
authors may upload additional papers as well as a non-anonymous letter of
explanation that highlights the significant changes or advances; these
materials will only be seen by the primary reviewer.

Submissions will be checked for plagiarism using IEEE Crosscheck. Detection
of significant plagiarism will lead to rejection. For more information
about definitions of plagiarism and IEEE policies in this area, please see
the IEEE plagiarism FAQ and the IEEE Publication Services and Products
Board Operations Manual.

IEEE VR uses a DOUBLE-BLIND review process. This means that both the
authors and the reviewers must remain anonymous to each other. Submissions
(including citations and optional videos) must not contain information that
identifies the authors, their institutions, funding sources, or their
places of work. Relevant previous work by the authors must be cited in the
third person to preserve anonymity. Authors should work diligently to
ensure that their submissions do not expose their identities either through
carelessness or intentionally. Authors that have questions/issues around
the double-blind submission policy should contact the program chairs.

Failure to make reasonable attempts to adhere to the double-blind policy
will result in desk rejection.

Videos. Authors are encouraged to submit videos to aid the program
committee in reviewing their submissions. Videos must be submitted
according to the instructions at the submission website. Videos submitted
with papers will automatically be considered for possible inclusion in the
video proceedings (video submissions may also be made independently, as
described in the separate Call for Videos). When submitted as supporting
material, videos must be free of any identifying information prior to
reviewing as per the double-blind submission policy. If accepted for the
video proceedings, a revised version of the materials will be requested.

Submission Deadlines
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the
stated day, no matter where the submitter is located. A convenient tool to
see when AoE is for your local time is setting your location at 1 and Baker
Island (which uses AoE) for:

The submission deadlines will be strictly enforced. Requests for extensions
will not be honored.
September 2, 2020: Abstracts due (REQUIRED)
September 9, 2020: Submissions due
October 30, 2020: Notification of first review cycle results
December 15, 2020: Revised paper submissions due to second review cycle
January 8, 2021: Final notifications
January 22, 2021: Camera-ready material due from authors of accepted papers
Paper abstracts complete papers must be submitted electronically through
the online submission system:

All VR Journal Papers submissions should be formatted using the IEEE
Computer Society TVCG journal format described at

Journal Papers Chairs:

Stephan Lukosch, HIT Lab NZ, University of Canterbury, NZ
Maud Marchal, Univ. Rennes, INSA/IRISA, FRA
Tabitha Peck, Davidson College, USA
Anthony Steed, University College London, UK
Xubo Yang, Shanghai Jiao Tong University, CN

journalpapers2021 [at]
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