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Subject:
From:
José Francisco Creissac Freitas Campos <[log in to unmask]>
Reply To:
José Francisco Creissac Freitas Campos <[log in to unmask]>
Date:
Sun, 14 Mar 2021 22:40:17 +0000
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CALL FOR PAPERS


HCI-E2: Workshop on HCI Engineering Education - for developers, designers and more

IFIP WG 2.7/13.4 and WG 13.1 joint workshop at INTERACT 2021
Bari, Italy - August 30/31, 2021 (exact date to be confirmed)

http://ui-engineering.org/activities/hci-e2-2021/

==========

Engineering interactive systems is a multidisciplinary endeavour positioned at the intersection of Human-Computer Interaction, software engineering, usability engineering, interaction design, visual design and other disciplines. The field of Human-Computer Interaction (HCI) Engineering is concerned with providing methods, techniques and tools for the systematic and effective design, development, testing, evaluation and deployment of interactive systems in a wide range of application domains.

This workshop aims at identifying, examining, structuring, sharing and evaluating educational resources and approaches to support the process of teaching/learning HCI Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever changing nature in University curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in Software Engineering, Computer Science, Human-Computer Interaction, Psychology, Design, etc.

==========

TARGET AUDIENCE

Achieving the workshop's goals means bringing together expertise both on the Engineering of HCI and on Education. Hence, we solicit contributions from the HCI-E related communities and we will be very interested to welcome members of the educational community, for a fruitful discussion.

==========

GOALS AND EXPECTED OUTCOMES

The workshop aims to cover a range of areas from challenges related to novel forms of interaction to emerging themes stemming from new application domains. Another goal is to consider the variety of students’ skills and experiences. For instance how to incorporate and teach HCI engineering in computer science curricula or in UI/UX design curricula? How to teach HCI engineering to students with different skills (e.g. engineers, designers)? The goal is also to consider different lecturing modalities, ranging from on site lectures, project-based pedagogy to online/remote lecturing.

An intended outcome of the workshop is a structured overview of educational resources. This shall be structured according to the topics identified in the roadmap. This overview will take the form of an online resource, built around a wiki-style system, which will be made available to the community. We expect that, through this resource, educational material (e.g. from slides and reference material, to exercises and exams) will be made available. It is expected that the workshop will result in the definition of a first instance of this resource and that this work will be continued in follow-up workshops, as well as in the context of IFIP Working Group 2.7/13.4 on User Interface Engineering, where external participants are welcome.

Depending on the quality of the submissions and the workshop results, authors will be offered the possibility of publishing revised versions of the contributions on an edited volume (the Springer's LNCS volume dedicated to INTERACT workshops, or a volume in Springer's HCI or SpringerBriefs on HCI series). Alternatively, we will produce a journal paper summarizing and consolidating the contributions, in the form of an HCI Engineering Education roadmap. These results shall serve as a basis for drafting a roadmap for a curriculum for the engineering of advanced interactive computing systems and for identifying quality lecturing modalities.

==========

SUBMISSION

Position papers (6-10 pages in LNCS format) must report experiences related to HCI Engineering education. Submissions could report software engineering units including some aspects of HCI Engineering (HCI-E), curricula or teaching units dedicated to HCI-E, case studies/projects demonstrating aspects of HCI-E, evaluations of students' skills related to HCI-E, training non-technical and mixed students in HCI-E, training appropriate aspects of HCI-E to professionals/practitioners, a new teaching modality promising for teaching HCI-E, introducing HCI-E into existing curricula, etc. Authors could also provide in their submission a short summary of their experience in the field and their motivation to participate in this workshop.

Position papers will be reviewed by the organizers, and participants will be invited to attend the workshop based on review results.

The submission page will open soon at: https://easychair.org/conferences/?conf=hcie2

==========

IMPORTANT DATES

April 16th, 2021 - Submission of position papers
April 30th, 2021 - Notification
May 28th, 2021 - Camera-ready workshop papers due

All deadlines at 24h00 (AoE).

==========

ORGANISERS

* Konrad Baumann, FH Joanneum University of Applied Sciences, Austria
* José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
* Alan Dix, Computational Foundry, Swansea Universty, Wales, UK
* Laurence Nigay, University of Grenoble Alpes, France
* Philippe Palanque, University of Toulouse, France
* Jean Vanderdonckt, Université catholique de Louvain, Belgium
* Gerrit van der Veer, Vrije Universiteit Amsterdam, Netherlands
* Benjamin Weyers, University of Trier, Germany
CALL FOR PAPERS


HCI-E2: Workshop on HCI Engineering Education - for developers, designers and more

IFIP WG 2.7/13.4 and WG 13.1 joint workshop at INTERACT 2021
Bari, Italy - August 30/31, 2021 (exact date to be confirmed)

http://ui-engineering.org/activities/hci-e2-2021/

==========

Engineering interactive systems is a multidisciplinary endeavour positioned at the intersection of Human-Computer Interaction, software engineering, usability engineering, interaction design, visual design and other disciplines. The field of Human-Computer Interaction (HCI) Engineering is concerned with providing methods, techniques and tools for the systematic and effective design, development, testing, evaluation and deployment of interactive systems in a wide range of application domains.

This workshop aims at identifying, examining, structuring, sharing and evaluating educational resources and approaches to support the process of teaching/learning HCI Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever changing nature in University curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in Software Engineering, Computer Science, Human-Computer Interaction, Psychology, Design, etc.

==========

TARGET AUDIENCE

Achieving the workshop's goals means bringing together expertise both on the Engineering of HCI and on Education. Hence, we solicit contributions from the HCI-E related communities and we will be very interested to welcome members of the educational community, for a fruitful discussion.

==========

GOALS AND EXPECTED OUTCOMES

The workshop aims to cover a range of areas from challenges related to novel forms of interaction to emerging themes stemming from new application domains. Another goal is to consider the variety of students’ skills and experiences. For instance how to incorporate and teach HCI engineering in computer science curricula or in UI/UX design curricula? How to teach HCI engineering to students with different skills (e.g. engineers, designers)? The goal is also to consider different lecturing modalities, ranging from on site lectures, project-based pedagogy to online/remote lecturing.

An intended outcome of the workshop is a structured overview of educational resources. This shall be structured according to the topics identified in the roadmap. This overview will take the form of an online resource, built around a wiki-style system, which will be made available to the community. We expect that, through this resource, educational material (e.g. from slides and reference material, to exercises and exams) will be made available. It is expected that the workshop will result in the definition of a first instance of this resource and that this work will be continued in follow-up workshops, as well as in the context of IFIP Working Group 2.7/13.4 on User Interface Engineering, where external participants are welcome.

Depending on the quality of the submissions and the workshop results, authors will be offered the possibility of publishing revised versions of the contributions on an edited volume (the Springer's LNCS volume dedicated to INTERACT workshops, or a volume in Springer's HCI or SpringerBriefs on HCI series). Alternatively, we will produce a journal paper summarizing and consolidating the contributions, in the form of an HCI Engineering Education roadmap. These results shall serve as a basis for drafting a roadmap for a curriculum for the engineering of advanced interactive computing systems and for identifying quality lecturing modalities.

==========

SUBMISSION

Position papers (6-10 pages in LNCS format) must report experiences related to HCI Engineering education. Submissions could report software engineering units including some aspects of HCI Engineering (HCI-E), curricula or teaching units dedicated to HCI-E, case studies/projects demonstrating aspects of HCI-E, evaluations of students' skills related to HCI-E, training non-technical and mixed students in HCI-E, training appropriate aspects of HCI-E to professionals/practitioners, a new teaching modality promising for teaching HCI-E, introducing HCI-E into existing curricula, etc. Authors could also provide in their submission a short summary of their experience in the field and their motivation to participate in this workshop.

Position papers will be reviewed by the organizers, and participants will be invited to attend the workshop based on review results.

The submission page will open soon at: https://easychair.org/conferences/?conf=hcie2

==========

IMPORTANT DATES

April 16th, 2021 - Submission of position papers
April 30th, 2021 - Notification
May 28th, 2021 - Camera-ready workshop papers due

All deadlines at 24h00 (AoE).

==========

ORGANISERS

* Konrad Baumann, FH Joanneum University of Applied Sciences, Austria
* José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
* Alan Dix, Computational Foundry, Swansea Universty, Wales, UK
* Laurence Nigay, University of Grenoble Alpes, France
* Philippe Palanque, University of Toulouse, France
* Jean Vanderdonckt, Université catholique de Louvain, Belgium
* Gerrit van der Veer, Vrije Universiteit Amsterdam, Netherlands
* Benjamin Weyers, University of Trier, Germany

--
[cid:5A8825C08B85421A8DD52FBFF3E0B192]          José Creissac Campos
DI/UMinho & HASLab/INESC TEC
http://www.di.uminho.pt/~jfc

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