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Fri, 23 Apr 2021 16:31:52 +0200
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*                            Call for Papers
*                             GoodIT 2021
*   Special track on Serious Games to Improve Quality of Life
*            9-11 September 2021, Rome, Italy
*                  Submission by 1 May 2021
Apologies for cross-posting.

More info at:


Serious games and gamification techniques are often used to capture  
and maintain user’s attention, engagement, and motivation. This is  
particularly important when dealing with our today’s challenges. The  
scope of this track is to have novel papers that includes elements of  
gaming and gamification techniques used as approaches to solve our  
today’s problems and challenges. The problems and challenges could be  
within quality of life and well-being, social inclusion,  
accessibility, persuasive systems and solutions, lifestyle promotion,  
people with disabilities, teaching and education, social and behavior  
changes (e.g. global warming and climate changes, nutritional changes,  
and health behavior changes), physical exercise promotion  
(exergaming), intervention and treatment, mental health, and addiction.

This track will feature new insights, research, and practice on how to  
design, develop and use gamification and persuasive technologies to  
create serious games and applications to improve individuals’ Quality  
of Life (QoL) and behavior, with a particular focus on people with  

The track targets researchers, doctoral students, practitioners and  
other people interested in presenting, discussing, reflecting and  
networking on central themes associated with the development and use  
of serious games and applications to help solving our today’s problems  
and challenges. Papers on both theoretical aspects and design method  
of gamification techniques and serious games are welcomed, as well as  
system prototypes and novel evaluation methods. In addition, the track  
welcomes full research, work in progress papers and educational cases.

Accepted papers will be included in the ACM Digital Library. Special  
issues associated to the conference are being organized. Selected  
papers will be invited to submit an extended version to those journals.

Thomas Bjørner, Aalborg University, Denmark, tbj[at]
Antonio Origlia, University of Naples Federico II, Italy,  
Antonio Rodà, Università di Padova, Italy, antonio.roda[at]


Serious game design for better lifestyle promotion
Serious games for people with disability
Games for Education and Learning
Pervasive Systems
Assistive Technologies
Persuasive solutions
Methods, models, and principles for gamification design
Usability and accessibility issues
Games for Health and Well-Being
Serious Games for social inclusion
Serious Games for cultural heritage


Full Paper submission deadline: 1 May 2021
Notification deadline:  22 June 2021
Camera ready: 10 July 2021

Submission instructions at:

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