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Subject:
From:
"Jorge C. S. Cardoso" <[log in to unmask]>
Reply To:
Jorge C. S. Cardoso
Date:
Sat, 20 Mar 2021 15:16:48 -0400
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The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING (IFIP-ICEC 2021)


Date: November 2 - 5, 2021

Location: Coimbra, Portugal

Website: www.ifip-icec.org


Call for Papers:

The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2020) will be held in Coimbra, Portugal, on Nov. 2-5, 2020: The conference is organized by the the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.

IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.


COVID-19 Information   

We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.


All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier).


In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference. 


Aims   

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions. 


Topics can include but are not limited to:


Design and Analysis

Game Design: Theory, Creation & Testing   

Interactive Narratives & Digital Storytelling

Entertainment Robots, Toys & Smart Gadgets

Social Media / Social Computing Entertainments

New Genres of Interactive & Digital Entertainment

Interactive Art, Performance and Novel Interactions


Digital Art & Installations

Virtual/Augmented/Mixed Reality & Entertainment

Ubiquitous/Pervasive Entertainment

Sound, Music & Performance

TransMedia and Entertainment

Entertainment Devices, Platforms & Systems


Digital Entertainment Hardware & Devices

Entertainment for Nomadic Users

Ambient Entertainment

Digital Broadcasting and Digital Cinema

Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues


Experiential Aspects in Entertainment

Emotions and Affective Interaction

Theoretical Basis of Entertainment

Social / Cultural Impacts of Digital Entertainment

Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion


Serious Games 

Games for Learning, Health & Well-Being

Games For Change & Social Impact Games

Exergaming

Advergames and Digital Marketing


Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment

Procedural Content Generation

Computer Graphics & Visual Effects

Big Data in Entertainment

Security & Privacy in Entertainment


Algorithmic research on board and card games

New types of entertainment using information technologies

Hardware technology research and development to implement entertainment systems

Non-traditional human interface technologies for entertainment


We invite submissions under the following categories (deadlines):

Full Research Papers 

Works-in-Progress

Interactive Entertainment / Experiential works 

Tutorials proposals

Workshop proposals

Submissions to Student Competition


Please check our website www.ifip-icec.org for updates and more information.

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