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Filippo Carnovalini <[log in to unmask]>
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Filippo Carnovalini <[log in to unmask]>
Mon, 27 Apr 2020 09:44:57 +0200
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*                                     Call for Papers
*                                   GoodTechs 2020
*   Special Session in Serious Games to Improve Quality of Life
*               September 14-16, 2020, Antwerp, Belgium
*.               Submission by 1 May 2020 (EXTENDED)

More info at:

The Organizing Committee of GOODTECHS 2020 is monitoring the COVID-19
situation to ensure the safety of attendees and a successful course of the
event to be held in Antwerp, Belgium on September 14-16, 2020. If required,
online presentations will be made possible due to any travel or local
government restrictions.

Furthermore, as we are aware of the COVID-19 situation around the world, we
decided to postpone the submission deadline to May 1st, 2020.


Gamification techniques and serious games are often used to capture and
maintain user’s attention and motivation. This is particularly important
when dealing with young patients or people with special needs. Patient’s
collaboration is crucial for doctors to perform a good diagnosis, and to
provide an efficient therapy, but it cannot always be taken for granted.
Moreover, serious games are proved to be an efficient tool to incentivize
people to improve their lifestyle, e.g., making more physical activity.

This track will feature new insights, research, and practice on how to
design, develop and use gamification and persuasive technologies to create
serious games and applications to improve individuals’ Quality of Life
(QoL) and behavior, with a particular focus on people with disabilities.

The track targets researchers, doctoral students, practitioners and other
people interested in presenting, discussing, reflecting and networking on
central themes associated with the development and use of serious games and
applications to help people with special needs. Papers on both theoretical
aspects and design methods of gamification techniques and serious games are
welcomed, as well as system prototypes and novel evaluation methods. In
addition, the track welcomes full research, work in progress papers and
educational cases.

Chair: Ombretta Gaggi, Università di Padova, Italy, gaggi[at]
Co-Chair: Antonio Rodà, Università di Padova, Italy, antonio.roda[at]


Serious game design for better lifestyle promotion
Serious games for people with disability
Games for Education and Learning
Pervasive Systems
Assistive Technologies
Persuasive solutions
Methods, models, and principles for gamification design
Usability and accessibility issues
Games for Health and Well-Being
Serious Games for social inclusion
Serious Games for cultural heritage


Full Paper Submission deadline: 1 May 2020
Notification deadline:  13 July 2020

Follow the submission instructions at:

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