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IEEE VR Publicity <[log in to unmask]>
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IEEE VR Publicity <[log in to unmask]>
Tue, 2 Mar 2021 11:54:55 -0800
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*CALL FOR PAPERS — extended deadline*

*Geneva, Switzerland, 6-10 September, 2021 (VIRTUAL)*

Computer Graphics International (CGI) is one of the oldest annual
international conferences on Computer Graphics in the world. Researchers
across the whole world are invited to share their experiences and novel
achievements in various fields – like Computer Graphics, Human-Computer
Interaction, and Virtual Reality. Former CGI conferences have been held in
Yokohama, Japan, Heraklion, Greece, Strasbourg, France, Sydney, Australia,
Bintan, Indonesia and Calgary, Canada, and last year, CGI 2020 was virtual.

This year, CGI2021 is organized by MIRALab, University of Geneva,
Switzerland supported by the Computer Graphics Society (CGS). The
conference will
be held ONLINE due to the continuation of the pandemic around the globe.


*Visual Computer papers submission*
Submission deadline: MARCH 10, 2021, midnight CET  (final deadline)
Preliminary notification: April 15, 2021
Deadline to Receive Revised Papers From Authors: May 31, 2021
Final Notification of Revised Papers: June 30, 2021

*CGI proceedings submission*
Submission deadline: June 1, 2021
Paper notification June 30, 2021
Camera-ready July 20, 2021

The scientific program of the conference will include accepted papers from
the first call for papers and these accepted papers will be published in the
 The Visual Computer
 (impact factor 1.45) by Springer-Verlag. The accepted papers from the
second call for papers will be included in the CGI conference proceedings
published by LNCS, Springer.
Note that for both call for papers, the review process is double blind,
which requires the paper and all supplemental materials to be anonymous.
Ensure that self-referencing is anonymous (refer to your full name rather
than “I” or “we”). Avoid providing information that may identify the
authors in the acknowledgements (e.g. co-workers and grant IDs) and in the
supplemental material (e.g. titles in the movies, or attached papers).
Avoid providing links to websites that identify the authors. Violation of
any of these guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in
topics related to:

   - Rendering Techniques
   - Geometric Computing
   - Virtual and Augmented Reality
   - Shape and Surface Modeling
   - Physically Based Modeling
   - Computer Vision for Computer Graphics
   - Scientific Visualization
   - Data Compression for Graphics
   - Medical Imaging
   - Computation Geometry
   - Image Based Rendering
   - Computational Photography
   - Computer Animation
   - Visual Analytics
   - Shape Analysis and Image Retrieval

   - Volume Rendering
   - Solid Modelling
   - Geometric Modelling
   - Computational Fabrication
   - Image Processing
   - 3D Reconstruction
   - Global Illumination
   - Graphical Human-Computer Interaction
   - Human Modelling
   - Image Analysis
   - Saliency Methods
   - Shape Matching
   - Sketch-based Modelling
   - Robotics and Vision
   - Stylized Rendering
   - Textures
   - Pattern Recognition
   - Machine Learning for Graphics

*Conference Chairs*
Nadia Magnenat Thalmann, University of Geneva, Switzerland
Victoria Interrante, University of Minnesota, USA

*Program Chairs*

*First track, papers submitted to CGI to be selected for Visual
ComputerDaniel Thalmann, EPFL, Switzerland*
George Papagiannakis, University of Crete, Greece

*Second track, papers submitted to CGI to be selected for LNCS book*
Jinman Kim, University of Sydney, Australia
Bin Sheng, Jia Tong University, China

*Publication LNCS Chair*
Marina Gavrilova, University of Calgary, Canada

*Publicity Chairs*
Bin Sheng, Jiao Tong University, China
Daniel Thalmann, EPFL, Switzerland
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