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Miguel Garcia <[log in to unmask]>
Reply To:
Miguel Garcia <[log in to unmask]>
Tue, 22 Jun 2021 20:46:46 -0400
text/plain (110 lines)
** Apologies for cross-posting

CFP: Best Practices of Serious Games Testing workshop

This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the

        • Testing methodologies
        • Testing protocols in the COVID-19 pandemic
        • Remote testing
        • Experiences in applying software testing tools
        • Design and application of surveys and questionnaires
        • White-box testing
        • Usability testing
        • UX testing
        • QA testing
        • Playtesting
        • Presence testing
        • Engagement testing
        • Testing using physiological measurements
        • Formative/Summative evaluation and testing
        • AI-based testing
        • Assessment with immersive technologies
        • Knowledge retention and transferable skills tests/evaluation

Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.

We encourage work-in-progress submissions as well as more mature work.

This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:

The workshop will be held online via Zoom.


All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.


Please write your proposal using the General IEEE conference paper format:

Please email your paper with the names and affiliations directly to the
workshop organizer ([log in to unmask]).


Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: [log in to unmask]
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
Workshop date: October 13, 2021


The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.

For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
[log in to unmask]

Organizing Committee:

Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)


Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page:
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4

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