Please find the Call for Papers below for the FICTIONAL, SPECULATIVE AND CRITICAL FUTURES TRACK at Academic Mindtrek 2022.
EXTENDED DEADLINE: July 25, 2022, 23:59 (Helsinki Time, GMT+3)
INDICATION OF INTEREST FORM: https://forms.gle/YhmHiCLSECAwbgzF7
With recent rapid developments in human-computer interaction, we are now facing emerging technologies which will have major impacts on humanity, potentially dramatically altering our ways of living. Technologies that once were the domain of science fiction, such as brain-machine interfaces, body augmentations, mind upload, the habitation of space and robotic companions, are now here, or on the immediate horizon. These emerging technologies promise exciting opportunities for humankind, but they come with many challenges and might lead to massive societal, cultural and individual paradigm shifts. Understanding the impacts of these emerging technologies is remarkably challenging with conventional HCI methods such as user tests, interviews or quantitative analysis. Because these technologies are still emerging it is not possible to directly observe their impacts on society.
Design Fiction, Speculative Design or Critical Design have emerged as methods to grapple with the possible futures inherent in emerging technologies. These methods create fictional and speculative worlds oriented around proximate futures of technology allowing researchers to contemplate the consequences and possibilities of new technologies. Speculative methods allow us to better understand the opportunities, pitfalls, and dangers of new technologies. Speculative and critical methods help us to think rigorously and systematically about the future, but also playfully. Therefore, our aim with this track is to create a venue for research projects which adopt less conventional methods including design fiction, pastiche scenarios, speculative research or critical design and in the long term become a frontier publication avenue for such research projects.
All papers that will be submitted to this track should have relevance to methods such as design fiction, speculative or critical design. Thus, although submissions may include a variety of methods, they MUST include a section that critically engages with the related research by using tools such as fictional abstracts, fictional prototypes, speculative design proposals or pastiche scenarios. Accordingly, we do not have a clear boundary on the topics we accept, however, to give an example, some of the topics that are of relevance to this track include:
- Body-integrated Technologies
- Brain-Computer Interfaces
- Techno-Spiritual Studies
- Altered States of Consciousness
- Transhuman and Posthuman Technologies
- Robotic Agents
- Artificial Intelligence
- Habitation of Space
- Solarpunk, Steampunk, Cyberpunk, and Afrofuturism
- Dystopia and Utopia Studies
If you are unfamiliar with the methods mentioned in this track but still would like to submit your research, we recommend a few readings that can lead to a successful submission to this track. Moreover, these methods can help researchers to form novel perspectives to engage with their topics. Therefore, we expect submissions from all fields and encourage authors to engage with the fictitious, speculative and critical design methods.
If you have questions, please contact [log in to unmask]
-- IMPORTANT DATES
Deadline for Full Paper and Workshop Submissions: July 25, 2022
Notification of Acceptance for Full Papers and Workshops: September 20, 2022
Deadline for Poster and Demonstration Submissions: September 25, 2022
Notification of Acceptance for Posters and Demonstrations: October 5, 2022
Camera-Ready Deadline for All Submissions: October 15, 2022
Conference Dates: November 16-18, 2022
All full-paper submissions will be peer-reviewed and anonymous. Therefore, please remove any information that could give an indication of the authorship. The papers should contain 8-16 pages in the single-column ACM template, excluding the list of references.
We also accept workshop submissions (4-6 pages, deadline: July 25), poster and demonstration submissions (4-6 pages, deadline: September 25). Please see the full Call for Papers for details: https://bit.ly/mindtrek22cfp
Please use the templates provided on the style guidelines site. A template for Word documents and LaTeX guidelines can be found on https://www.acm.org/publications/authors/submissions.
Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. The copyright form would be sent through an automated system only for accepted papers
-- CONTACT AND STAY INFORMED
We would be very happy if you can fill this notification of interest form if you plan to submit: https://forms.gle/YhmHiCLSECAwbgzF7
More details about the other full-paper tracks and submission types please visit the Academic Mindtrek 2022 website: https://www.mindtrek.org/2022/academic-2022/
-- TRACK CHAIRS
Oğuz 'Oz' Buruk, Tampere University, [log in to unmask]
Ahmet Börütecene, Linköping University, [log in to unmask]
Conor Linehan, University College Cork, [log in to unmask]
Blythe, M. (2014, April). Research through design fiction: narrative in real and imaginary abstracts. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 703-712).
Baumer, E. P., Blythe, M., & Tanenbaum, T. J. (2020, July). Evaluating Design Fiction: The Right Tool for the Job. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 1901-1913).
Tanenbaum, T. J., Tanenbaum, K., & Wakkary, R. (2012, May). Steampunk as design fiction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1583-1592).
Noortman, R., Schulte, B. F., Marshall, P., Bakker, S., & Cox, A. L. (2019, May). HawkEye-Deploying a Design Fiction Probe. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
Baumer, E. P., Ahn, J., Bie, M., Bonsignore, E. M., Börütecene, A., Buruk, O. T., ... & Guha, M. L. (2014). CHI 2039: speculative research visions. In CHI'14 Extended Abstracts on Human Factors in Computing Systems (pp. 761-770).
Buruk, O. O., Özcan, O., Baykal, G. E., Göksun, T., Acar, S., Akduman, G., ... & Genç, H. U. (2020, April). Children in 2077: Designing Children's Technologies in the Age of Transhumanism. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
Börütecene, A., & Buruk, O. (2019, November). Otherworld: Ouija Board as a Resource for Design. In Proceedings of the Halfway to the Future Symposium 2019 (pp. 1-4). (pp. 1-12).
Thibault, M., Buruk, O. O., Buruk, S. S., & Hamari, J. (2020, July). Transurbanism: Smart Cities for Transhumans. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 1915-1928).
Dunne, A., & Raby, F. (2013). Speculative everything: design, fiction, and social dreaming. MIT press.
Lawson, S., Kirman, B., Linehan, C., Feltwell, T., & Hopkins, L. (2015, April). Problematising upstream technology through speculative design: the case of quantified cats and dogs. In Proceedings of the 33rd annual ACM conference on human factors in computing systems (pp. 2663-2672).
Börütecene, A., & Buruk, O, O. (2022, February). The spirit of scientific communication. Retrieved from https://interactions.acm.org/blog/view/spirit-of-scientific-communication.
To unsubscribe from CHI-ANNOUNCEMENTS send an email to:
mailto:[log in to unmask]
To manage your SIGCHI Mailing lists or read our polices see: