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[Apologies for cross-postings / Please send to interested colleagues and 
students]
---------------------------------------------------------------------------------- 



+++++ CALL FOR PAPERS +++++

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Special Issue on Multimedia Alternate Realities:
enabling technologies, mediated interactions and experiences
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Springer, Multimedia Tools and Applications (MTAP)
international journal

http://altmmsi.di.fc.ul.pt


Important Dates (extended)
---------------
Expression of interest (abstract
max 400 words): March 16, 2020
Submission: May 1, 2020

Manuscripts submitted before the deadline will enter the review process 
straightaway. If accepted, your paper will proceed to be published 
online first and will be fully citable before issue publication.

The Expression of Interest (abstract sent by email to the guest editors 
(see guidelines below) not to Springer) is not mandatory. It is 
recommended and allows to receive feedback prior to finishing the full 
paper (manuscript). Ultimately, it is the full paper submitted to 
Springer that is going through the full review process.

Scope, Dimensions and Topics
----------------------------
Novel multimedia technologies enable us to experience other realities, 
to live other people's stories, or to interact in remote scenarios. 
Different spaces, times, situations or contexts can be entered thanks to 
multimedia contents and systems, which coexist with our current reality, 
and are sometimes so vivid and engaging that we feel we are immersed in 
them. These experiences may feel like an alternate reality.

Recent advancements in multimedia and related technologies together with 
increased computational capabilities facilitate the creation of 
hypermedia content with higher quality using multiple sensory channels, 
including audio, visual, haptic, olfactory, and taste.

Following three inspiring editions of the Multimedia Alternate Realities 
workshop at the ACM Multimedia conference, this MTAP Special Issue 
brings new opportunities to share ideas and results. Research 
contributions may explore how the synergy between multimedia 
technologies and its perceptual/cognitive effects can foster the 
creation of alternate realities and make their access an enriching and 
valuable experience. This call is open for everyone working on the 
broader theme of Alternate Multimedia realities, including previous 
workshop participants as well as new contributors. In line with this 
conceptual theme, we seek contributions that present multimedia 
technologies, methods and evaluation approaches from the perspective of 
"enabling other realities". In particular, one or more of the following 
*dimensions* must be addressed in the contributions by prospective 
authors, when characterizing the type of multimedia alternate realities 
that they are aiming for:

+ Alternate - refers to what is alternate about it: different space, 
time, situation, and so on;
+ Virtual/Augmented - how far or close to the actual reality content can 
be experienced, ranging from totally virtual to augmented reality (VR/AR);
+ Real/Fictional - how real or fictional the content is;
+ Interactive - the level of interactivity as a means of engagement and 
immersion;
+ Immersive - level in perceptual, cognitive and emotional terms, the 
sense of presence and belonging, the quality of the content and the 
experience, imagination and engagement;
+ Multisensorial - the media involved and how much mulsemedia it is, 
also going beyond audiovisual content to include the five senses;
+ Personal - adaptation to individual preferences and contexts;
+ Social - individualized vs shared experiences and communication.

We invite contributions with the goals and the perspective of enabling 
alternate realities experiences as characterized above, through 
multimedia technologies, design and evaluation methods for its creation 
and consumption. This involves the use of different types of media 
content (audiovisual, haptics, smell, and taste), increased immersion 
(e.g., 3D, holographic, UHD, panoramic and 360-degree visual media, and 
spatial audio), new interaction devices, environments, modalities, and 
formats.

*Topics* include but are not limited to:

# Creation and Consumption of Alternate Realities

- Capturing and sensing;
- Content production and authoring, interactive storytelling, digital 
narratives, cinema and TV;
- Crowdsourcing and co-creation;
- Delivery, rendering, and consumption paradigms, co-experience and 
communication;
- Personalization, post-processing, enhancement and real-time adaptation.

# Design and Evaluation of Alternate Realities Experience

- Engagement, immersion, flow assessment and prediction;
- Experience (QoE) evaluation through the analysis of quantitative 
(e.g., physiological data, self-reports, logging data) and qualitative 
data (e.g., interviews, observations);
- Quality of alternate reality experience measurements and metrics;
- Field trial reports and user studies.

# Alternate Realities Applications

- From more traditional to innovative applications, e.g. based on 
multi-device and multisensory shared content consumption, in 
asynchronous or live scenarios, as in telepresence;
- In domains like personal media, culture, tourism, art, education, 
entertainment, manufacturing, training, health and wellbeing, etc.

Guest Editors
-------------
- Teresa Chambel - LASIGE, Faculdade de Ciências, Universidade de 
Lisboa, Portugal.
- Francesca De Simone - Centrum Wiskunde & Informatica (CWI), the 
Netherlands
- Rene Kaiser - Know-Center - Research Center for Data-Driven Business & 
Big Data Analytics, Austria
- Nimesha Ranasinghe - School of Computing and Information Science, 
University of Maine, ME, USA
- Wendy Van den Broeck - imec-SMIT, Vrije Universiteit Brussel, Belgium
- Omar Aziz Niamut - TNO, the Netherlands

Submission Guidelines
---------------------
Authors should prepare their manuscript according to the Instructions 
for Authors available from the Multimedia Tools and Applications 
website. As a general guide, the journal recommends papers to be 15-25 
pages in length. Authors should submit through the online submission 
site and select "1161 - Multimedia Alternate Realities" when they reach 
the "Article Type" step in the submission process. Submitted papers 
should present original, unpublished work, relevant to one of the topics 
of the Special Issue. All submitted papers will be evaluated on the 
basis of relevance, significance of contribution, technical quality, 
scholarship, and quality of presentation, by at least three independent 
reviewers. It is the policy of the journal that no submission, or 
substantially overlapping submission, be published or be under review at 
another journal or conference at any time during the review process.

This Springer special issue will consider papers extending previously 
published conference papers, as long as the journal submission provides 
a significant contribution beyond the conference paper. It would 
normally be expected that the extended version contains at least 30% 
original scientific contribution, for example in the form of new 
algorithms, experiments or qualitative/quantitative comparisons; and 
cites the original conference publication while briefly explaining the 
extension.

Expression of Interest: by email to [log in to unmask], subject: "AltMM 
SI -- Expression of Interest".



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