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Davide Spano <[log in to unmask]>
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Davide Spano <[log in to unmask]>
Mon, 21 Sep 2020 09:21:05 +0200
text/plain (216 lines)
Apologies for cross-posting.

EICS 2021 : Engineering Interactive Computing System

The 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

8-11 June, 2021 - Eindhoven, The Netherlands

EICS 2021 is the thirteenth international conference devoted to engineering
interactive computing systems and their user interfaces, addressing one or
more software quality factors, such as usability, user experience,
reliability, security, etc.

Work presented at EICS covers all processes at any stage of the development
life-cycle (requirements, specification, validation and verification ,
testing, deployment, maintenance).

Any of the following topics of interest may be addressed as long as their
engineering contribution is made explicit and highlighted.



EICS 2021 focuses on models, languages, notations, methods, techniques and
tools that support designing and developing interactive systems. The
Conference brings together people who study or practice the engineering of
interactive systems, drawing from: Design, HCI, Software Engineering,
Requirements Engineering, Modelling, Programming.

Submissions are invited that advance the state of the art of the
engineering of interactive systems. Topics include, but are not limited to:

Modeling,Specification and Analysis

* Modelling and analysis of interaction and interactive systems (including
user interface)

* Requirements engineering for interactive systems

* Specification of interactive systems (methods, principles and tools)

* Software architectures for interactive systems

* Formal methods within interactive systems engineering

* Certification issues of interactive systems

Methods, Tools, and Processes

* Frameworks, toolkits, domain-specific languages and APIs for interactive
systems (e.g., API usability, interaction-driven API design)

* Languages and notations for describing user interfaces and interactions

* Processes for engineering interactive systems (e.g., design,
implementation, prototyping, evaluation, verification and validation,

* Integrating engineering issues in the design process of interactive

* Engineering design tools

* Engineering evaluation tools

* Supporting design in interactive development processes

* Computational-Interaction Systems and Techniques

* Design and engineering issues in interactive data-driven systems

Applications and integrations

* Engineering interactive applications with emerging technologies (e.g.,
adaptive, tangible, touch and multitouch input, voice, gesture, EEG,
multimodal input, mobile and wearable systems, machine learning,
(augmented, mixed, virtual) realities)

* Engineering hardware/software integration in interactive systems (e.g.,
fabrication and maker processes, physical computing, cyber-physical
systems, etc.)

* Engineering interactive systems for various user categories (e.g.,
children, elderly, people with disabilities)

* Engineering interactive systems for various application domains (e.g.,
home, entertainment, desktop, avionics, space, nuclear, military)

* Engineering interactive systems for specific properties (user experience,
usability, safety, security, dependability, …)

* Engineering smart interactive systems (e.g. recommending, adaptive,



Topics described above may be described in contributions of one, or more,
of the following types:

* Proof of Concept - demonstration of the applicability of an
approach/tool/method/architecture/framework/design space

* Case Study - collect detailed project data to demonstrate the
benefits/shortcomings of the approach/artefacts used. May include datasets
derived from the study.

* Comparative Study - monitor several projects to collect data on impact of
the technology/method

* Formal Analysis - uses a formal analysis method or tool to analyse an
artefact, e.g formal proof, model-driven approach, graph-based approach,
user, UI and/or interaction modelling. Applying an approach.

* Theory/Formal Method - describes a new method/engineering approach for
addressing research questions in EICS.

* Literature Review/Survey - Evaluate published studies that analyse the
behaviour of similar methods/tools. Systematic mapping, systematic
literature review etc.

* Experiment - perform a qualitative/quantitative analysis of a

A newcomer’s guide to EICS is available at



EICS papers are now published as articles in the journal Proceedings of the
ACM on Human Computer Interaction (EICS series)
<>, Vol. 7, Issue EICS.
Paper submissions still follow the normal conference review process, but
this process is iterated multiple times per year. Submissions to this venue
should present original and mature research work. There are no length
restrictions on papers, nor any limit to the number of references that may
be included.

Papers may be accepted after submission and review, or recommended for
revisions and re-submission to the next round to enable authors to refine
papers based on reviewer recommendations.

Submissions should indicate the type and topics of the contribution from
the lists above so that the paper will be reviewed according to the
criteria given above. Submissions which do not match the above topics and
types of contributions will be desk-rejected.

More information about the next PACM-HCI (EICS series) review and
publication process can be found at

Papers should be written in the ACM format, see:

Upcoming deadlines for full papers to be presented at EICS 2021 are
(AoE-Anywhere on Earth):


   EICS 2021 round 2: Submission deadline October 23rd, 2020

   EICS 2021 round 3: Submission deadline February 19th, 2021

Submissions can be made through

Detailed dates for EICS 2021 round 2:


   Submission deadline: October 23rd, 2020

   Notification to authors December 18th, 2020

Further information about EICS 2021 can be found here:

[image: photo]

Prof. Lucio Davide Spano

Dipartimento di Matematica e Informatica

Università di Cagliari

Via Ospedale 72, 09124, Cagliari, Italy

Tel: +39 070 675 8760 | Skype: davide.spano5

Website <> |  RG
<> |  ORCHID

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