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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Sun, 5 Feb 2006 23:36:17 -0500
"Shneiderman, Ben" <[log in to unmask]>
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"Shneiderman, Ben" <[log in to unmask]>
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Dear SIGCHI colleagues,
   I'm pleased to report that the U.S. National Science Foundation
sponsored June 2005 workshop on Creativity Support Tools has produced
its 80-page report, which is available at:
   A summary white paper will appear in the International Journal of
Human-Computer Interaction in Volume 20, Issue 2.   

The Report Introduction includes this description:

Creativity, innovation, discovery, and exploration are potent concepts
in academic communities, leading companies, and visionary circles.
Enthusiasts envision accelerating innovation through advanced science
collaboratories, design environments, open source communities, and
knowledge management tools. They promote idea generation and
brainstorming tools for divergent thinking followed by knowledge
organization and concept mapping software for convergent processing.
Testimonials from developers and users celebrate rapid genomic database
search, shared astronomy laboratories, open physics preprint archives,
and potent engineering design tools. Similar enthusiasm flows from users
of compelling screenwriting software, flexible music composition
packages, and impressive video-editing software.

The promise of making more people more creative more of the time is
compelling, but research on creativity support tools is just beginning.
Proposed support tools are meant to serve individuals as they grapple
with problems, as well as cross-disciplinary teams working in close
collaboration even when separated by distance. Even more ambitious is
the provision of social creativity support tools for larger communities
working in rich socio-technical environments over longer time periods.
Expectations are high and belief in beneficial outcomes is great, but
much work remains to be done to develop a respected academic discipline
with validated results. 

The workshop report includes two major sections that discuss research
methods that are appropriate for studying creativity support tools and
initial guidelines for the design of creativity support tools.  The
audience for this report includes research managers in government,
industry, and universities, as well as researchers interested in
exploring these new directions.

        Ben Shneiderman 
        Department of Computer Science
        University of Maryland
        College Park, MD 20742 USA
        (301) 405-2680
        email  [log in to unmask]

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