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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Wed, 28 Oct 2020 15:58:19 +0000
"Khurshid, Rebecca Pierce" <[log in to unmask]>
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"Khurshid, Rebecca Pierce" <[log in to unmask]>
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2021 IEEE World Haptics Conference
July 6-9 in Montreal, Canada

The IEEE World Haptics Conference (WHC) is the premier international conference covering various aspects of haptics including scientific findings, technological developments, and applications. The conference is a vibrant environment for sharing the most up-to-date research advancements in the field of haptics, leading to new collaborations, fruitful scientific discussions, engagement of young researchers, and charting the future role of haptic technology in enhancing human life. If you would like to receive further announcements relating to the 2021 IEEE World Haptics Conference, please sign up for our mailing list:

In 2021, WHC will feature Cross-cutting Challenges (CCC). The goal of the set of CCC sessions is to come together to focus on interdisciplinary challenges (“themes”) calling for united solutions from the haptics community. Drawn from an open solicitation, the selected themes will feature keynote talks and interactive discussions delivered by experts from science, engineering, and design. Theme Proposals are due by December 23, 2020 while Keynote and Interactive Discussion Proposals are due by February 22, 2021 after the selected themes have been announced. The organizers whose theme proposals are selected will champion their theme and work closely with the Cross-Cutting Challenges Chair in organizing the sessions. The theme organizers can also be Keynote speakers.

The Concept Structure: Each CCC is focused on a specific theme, which is developed with
▪ Keynote talks (2-4 per session, presented sequentially)
▪ Interactive discussions (about 8-12 per CCC), where presenters interact with a short talk or poster (either in person or virtually) with the participants and spark new ideas, projects, and teams through personal conversations.
▪ Ample unstructured discussion time to follow up and expand

Scope: So that participants may develop a holistic understanding of the theme topic, the set of presentations is expected to cover
▪ Recent prior work: synthesize developments in the theme area over a period of years, multiple research teams, and multiple technical disciplines
▪ Current work: relate ongoing work to the arc of research in the theme area
▪ Future ideas: envision forward-looking, emerging directions requiring interdisciplinary teams

▪ Principal Investigators propose themes, organize sessions with the aid of the Cross-Cutting Challenges Chair, deliver keynote presentations, host interactive discussions, and/or attend.
▪ Students and Postdocs attend sessions and actively participate!

Points of contact:
Claudio Pacchierotti ([log in to unmask] or [log in to unmask])

Virtual vs. In-Person presence:
In response to the COVID-19 pandemic, virtual participation will be possible for those who are unable to attend the conference physically. We therefore encourage everyone to submit their contributions regardless of whether they expect to be able to attend the conference in person or remotely.

▪ Open discussion with CCC and Conference Chairs to discuss theme ideas (before Dec 2020)
▪ Submit theme proposals (by December 23, 2020)
▪ Themes announced (January 2020)
▪ Submit individual keynote and interactive discussion proposals (by February 22, 2021)

Open discussions with the CCC Chair:
Feel free to reach out to the CCC Chair ([log in to unmask]) as soon as possible, so that you can discuss your ideas and prepare a strong proposal.

Theme Submission Instructions:
A theme is an interdisciplinary challenge calling for united solutions from the haptics community. The themes are solicited from the community of researchers in the field of haptics and beyond. While the traditional three areas covered in haptics relate to science, technology, and applications, the themes for the Cross-Cutting Challenges session will be selected such that researchers from each of the aforementioned areas can present in the same session. For example, a theme might relate to a next generation of mobile user interfaces, and include elements from those working on surface haptics and shape and surface conformable displays, those working on the measurement of finger pad skin properties to surface interaction, those working on new dielectric polymer technologies, and those working on human computer interaction concepts detailing how a consumer would utilize such capability. Examples of themes from 2018 and 2019 can be found at:,, and

Submission materials:
Specify (as a single PDF document) the theme title, the organizer(s) (from one to three), and up to 500 words regarding the details mentioned below of how that topic is important to society and involves multiple disciplines. Email your submission to [log in to unmask]

Themes will be selected by a committee drawn from both academia and industry. Proposals should thus be written to have a broad reach. In addition, a non-disciplinary title should be selected. The text should describe:
▪ Recent prior work: synthesize developments in the theme area over a period of years, multiple research teams, and multiple technical disciplines
▪ Current work: relate ongoing work to the arc of research in the theme area
▪ Future ideas: envision forward-looking, emerging directions requiring interdisciplinary teams
There is no need to form a team. That said, the proposal should provide the names of possible presenters, though it is not certain that these will be the final presenters, and you may not have even spoken to them about presenting. The idea is to show that people exist who could contribute to the proposed theme. It is also highly desired that topics span countries and even continents.
Furthermore, each theme session will ultimately involve about ten presentations, chosen taking into consideration their quality as well as their diversity in terms of background and focus. Two required presenter roles – outside the typical expertise of engineers – should be clearly delineated:
▪ Role 1 (Human interface): A human computer interaction, human factors, or similar type of designer who is focused on the experience to be created for real end users.
▪ Role 2 (Real end user): A person who is a domain expert and a real end user, such as a physician, nuclear reactor operator, physiologist, graphic designer, or video gamer.

Two other roles are highly recommended:
▪ Role 3 (Contextual history): An experienced expert from within the field who in the capacity of this theme would provide overview of the history of technologies and efforts related to the theme. This person’s presentation will also avoid the presentation of overlapping background by multiple presenters coming after him or her.
▪ Role 4 (Industry): An industry person who is interested and currently engaged in activities that are in some way related to the theme topic.

Cross-Cutting Challenges Chair ([log in to unmask])
Claudio Pacchierotti, CNRS, France

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