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Bernhard Riecke <[log in to unmask]>
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Bernhard Riecke <[log in to unmask]>
Wed, 6 Jan 2021 09:15:18 -0800
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Call for Participation

Second Workshop on Seated Virtual Reality & Embodiment

Lisbon, Portugal (virtually) - March 27th-28th and April 2-3, 2021 


*** Important Dates ***

Submission Deadline: 20 January 2021

Notification: 31 January 2021

  Rebuttal and revised paper deadline (short papers): February 5, 2021

Final notification (short papers): February 8, 2021

Camera-Ready: 10 February 2021

  In this highly interactive workshop, we want to discuss topics in the 
scenario of seated virtual reality, with this year’s edition having a 
special focus on embodiment. This means next to comfort, postural 
conflicts & transitions, we also want to investigate the special role of 
embodied interaction when the user is potentially less engaged: sitting 
on her/his couch, sofa, or office chair, a situation that might have 
even more often occurred in these times of the pandemic. Like last year, 
we want only a small part of the workshop to be covered by lightning 
talks to have time for an interactive discussion session.

*** Location ***

Lisbon, Portugal (virtually, co-located with IEEE Virtual Reality 2021)

*** Main topics ***

Welcome are all topics, which directly investigate, which impact sitting 
in VR/AR has, or work where the user is being seated and this fact 
has/had a significant impact on the interface design, including:


    Seated VR/AR


    Embodiment / Embodied Interaction


    Working environments




    3DUI design


    Perception, Immersion, Presence




    Gaming, Entertainment




    Lazy UIs

*** Submission Information ***

First, we call for short papers raging from preliminary research results 
to position papers, with page ranges from 1-4 pages (including 
references). These will go through a formal reviewing process and if 
accepted will be published electronically through the IEEE Digital 
Library. That is, a committee of expert reviewers will review these 
submissions and we will provide the possibility to react to those 
reviews with a rebuttal.

Second, we also accept talk proposals raising interesting positions or 
questions to discuss during the workshop to be submitted by 1-page 
abstracts. These will only be reviewed by the workshop organizers and 
will not be published in the IEEE Digital Library.

At least one author per accepted contribution must register for the 
workshop as well to the IEEE VR conference. Authors of accepted 
contributions will be expected to give a lightning talk at the workshop 
(video recorded or via live video call - in either way we require a 
submitted video of the talk as a backup before the workshop). 
Submissions must be prepared in IEEE Computer Society VGTC format 
<>and submitted in 
PDF via PCS.

*** Organizers ***

Daniel Zielasko, University of Trier, Germany

Bernhard Riecke, School of Interactive Arts and Technology (SIAT), Simon 
Fraser University, Canada

Ernst Kruijff, Bonn-Rhein-Sieg University of Applied Sciences, Germany

*** Contact ***

[log in to unmask] 

*Bernhard Riecke, PhD*
Professor | School of Interactive Arts & Technology (SIAT)
Director of iSpace Lab <> | TEDxSFU license 
holder & speaker coach <>
My TEDx talk: "Could Virtual Reality make us more human?" 

Simon Fraser University Surrey | 250 - 13450 102 Avenue, Surrey, BC V3T 
0A3, Canada
Office: 2822 (Podium 2) | 
<> | SIAT homepage 
E-mail: [log in to unmask] | skype: thebernie

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