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Subject:
From:
Carsten Griwodz <[log in to unmask]>
Reply To:
Carsten Griwodz <[log in to unmask]>
Date:
Wed, 9 May 2012 08:28:09 +0200
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--------------------------------------------------------
                CALL FOR PAPERS

       The 5th International Workshop on 
Massively Multiuser Virtual Environments (MMVE 2012)

   at the IEEE International Symposium on 
  Audio-Visual Environments and Games (HAVE 2012)

              October 8, 2012
                Munich, Germany
        http://peers-at-play.org/MMVE12/
--------------------------------------------------------

Massively Multiuser Virtual Environment (MMVE) systems are spatial 
simulations that provide real-time human interactions among thousands to 
millions of concurrent users. MMVEs have experienced phenomenal growth 
in recent years in the form of massively multiplayer online games 
(MMOGs) such as World of Warcraft and Lineage, and social communities 
such as Second Life and Hobbo Hotel. The technical aspect of designing, 
developing, and deploying them is highly interdisciplinary and involves 
experts from many domains, e.g., graphics, networking, protocol and 
architecture designs. The MMVE workshop intends to provide a forum for 
both academic researchers and industry developers to investigate the 
architectural and system support for MMVEs. By gathering experts under 
one roof, we wish to discuss their findings, incite collaborations, and 
move the state of the art forward.

Topics
------
The workshop seeks to provide a forum for researchers and practitioners 
in the field, and will encourage discussions based on the presented 
papers to identify current and future research topics. We are 
particularly interested in raising discussions about the following 
questions:

1. How is MMVE technology developed for games reused for distributed 
  virtual environment in other domains, such as training?

2. How do the life-cycles and payment models of games integrated into 
  social networking systems (Facebook etc) influence game development?

3. How can MMVE technology leverage parallel computing technology, 
  including multicore (Cell, GPU), tight clustering (transactional 
  memory, distributed shared memory) and distributed systems (P2P, 
  Clouds)?

The workshop addresses the following MMVE topics:

1. Scalability, the ability to handle at least thousands of concurrent 
  users, interacting via Internet.
2. Interactivity, how to provide responsive, near real time interactions 
  despite latency and jitter.
3. Consistency, providing consistent views for users, despite the 
  inherent delay in state updates.
4. Persistence, the ability to save and access the world states despite 
  disconnections and failures.
5. Security and privacy, distributed algorithms that allow secure 
  interactions and privacy guarantees.
6. Interoperability, integration of multiple systems or providers with 
  common protocols or clients.
7. Bandwidth restricted (mobile) devices, the integration of mobile 
  devices for nomadic systems.
8. Self-organizing architectures, load balancing and fault tolerance 
  without manual configurations.
9. Content streaming, voice communication and 3D content streaming, 
  incremental deployment and updating.
10. Implementation issues, novel approaches to address development 
   challenges.

Submission Guidelines
----------------------

Paper submissions must cover one of the topics above or a 
closely-related one. We solicit full size papers (6 pages) as well as 
posters (2 page extended abstract). All submissions must be blinded, 
must be original prior unpublished work and not under review elsewhere. 
All submissions will be peer-reviewed (double-blind) and selected based 
on their originality, merit, and relevance to the workshop. Please 
submit at: http://peers-at-play.org/MMVE12/, and e-mail 
[log in to unmask] for any inquiries. Accepted papers and demos must 
be presented at the workshop and will be indexed in IEEE Xplore, 
included as part of IEEE HAVE 2012 proceedings.

Important Dates
---------------
Submission Deadline:        July         10th, 2012
Acceptance Notification:    August        1st, 2012
Camera Ready Version:       September,    1st, 2012
Workshop Date:              October,       8th 2012


Organizers
----------
* Shun-Yun Hu, Academia Sinica, Taiwan
* Wei Tsang Ooi, National University of Singapore, Singapore
* Gregor Schiele, University of Mannheim, Germany 
* Shervin Shirmohammadi, University of Ottawa, Canada
* Arno Wacker, University of Kassel, Germany

TPC Chair:
* Carsten Griwodz, University of Oslo

Publicity Co-Chairs:
* Herman Engelbrecht, University of Stellenbosch, South Africa
* Jin-Yuan Jia, Tongji University, China
* Peter Quax, Hasselt University, Belgium

Technical Program Committee (preliminary)
---------------------------------------

* Maha Abdallah, University of Paris VI, France
* Dewan T. Ahmed, University of Ottawa, Canada
* Jean Botev, University of Luxembourg
* Kuan-Ta Chen, Academia Sinica, Taiwan
* Abdennour El Rhalibi, Liverpool John Moores University, UK
* Herman Engelbrecht, University of Stellenbosch, South Africa
* Stefano Ferretti, Univ. Bologna, Italy
* Alexandru Iosup, TU Delft, Netherland
* Huaiyu (Kitty) Liu, Intel Labs, USA
* Jay Lorch, Microsoft Research, USA
* Jauvane C. Oliveira, LNCC, Brazil
* Kjetil Raaen, NITH, Norway
* Laura Ricci, University of Pisa, Italy
* Richard Sueselbeck, Univ. Mannheim, Germany
* Cristina Videira Lopes, UC Irvine, USA
* Shinya Yamamoto, NIST, Japan
* Suiping Zhou, Teesside University, UK
* Roger Zimmermann, National University of Singapore, Singapore

############################

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