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ACM SIGMM Interest List <[log in to unmask]>
Sun, 6 Feb 2022 16:36:40 +0100
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"Claudio E. Palazzi" <[log in to unmask]>
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[Our apologizes for multiple copies of this cfp]

International Workshop on Networked Entertainment Systems (NES2022)

Bologna, Italy, July 10 - July 13, 2022
   Co-Located with the 42nd IEEE Intl. Conf. on Distributed Computing  
Systems (ICDCS 2022)
            Technically co-sponsored by the IEEE and the IEEE Computer Society

Entertainment technology has moved from a primarily local and passive  
experience to interactive and immersive experiences based on  
networked/distributed architectures. Ongoing advances in Information  
and Communication Technologies (ICT) are providing tools for enabling  
consumers to enjoy experiences such as Augmented/Virtual reality  
(e.g., Facebook Metaverse), cloud-based games (e.g., Google Stadia),  
online streaming platforms (e.g., Netflix), just to name a few  
well-known examples. Networking, cloud/edge computing, distributed  
computing systems, computer graphics, artificial intelligence, gaming,  
multimedia design and human-computer interaction are among the  
technical domains where entertainment technologies are bringing  
together an extraordinarily varied set of researchers and  
practitioners. This workshop provides an open forum for researchers,  
engineers and academia to exchange the latest technical information  
and research findings on next-generation networked/distributed  
entertainment concepts, technologies, systems, services, and  

Authors are solicited to submit complete unpublished papers in the  
following, but not limited to, topic areas:
• Quality of Service and Quality of Experience
• Next Generation Wireless Technologies for Entertainment Services
• Architectures, Platforms and Protocols
• Technologies for Networked In-Home/Car/Flight/Train Entertainment
• Distributed architectures for Entertainment Applications
• Cloud/edge computing for Entertainment Applications
• 5G/6G technology for entertainment
• Augmented, Virtual and Mixed Reality for Entertainment Applications
• Artificial Intelligence algorithms for Entertainment Applications
• Interactive Television and Theaters
• Internet of Entertaining Things
• Massively Multiplayer Games
• Distributed Game Engines
• Crowdsourcing-based solutions for entertainment
• Social networking for entertainment
• Mobile and Wireless Entertainment
• Networked and pervasive Entertainment
• Wireless and Mobile Gaming
• Technology for wearable entertainment
• Testbed and Performance Evaluation

Paper Submissions

We encourage researchers from industry and academia to submit original  
works. Submitted papers must represent original material that is not  
currently under review in any other conference or journal, and has not  
been previously published.
Please refer to the main site for submission guidelines  
(, but use the link  
specific for this workshop (see for the final  
submission. All paper submissions should follow IEEE 8.5" x 11"  
Two-Column Format. Each regular paper can have up to 6 pages; papers  
with 4 pages or less will be considered as <B>short/WiP papers</B>.  
Submission of papers should be regarded as a commitment such that, if  
accepted, at least one author of the paper will register and present  
it; otherwise it will be removed from the IEEE Digital Library after  
the conference.

Submission Link

Important Dates

• Paper submission due: February 15, 2022
• Acceptance notification: April 4, 2022
• Camera ready due: April 21, 2022


General Co-Chairs
• Claudio E. Palazzi (University of Padua, Italy,  
[log in to unmask]<mailto:[log in to unmask]>)
• Anna Maria Vegni (Roma Tre University, Italy,  
[log in to unmask]<mailto:[log in to unmask]>)

Please consider submitting a paper to ACM GoodIT 2022
(ACM International Conference on Information Technology for Social Good)
Special Track on Networking and Applications for Mobile Objects in  
Land, Water, and Sky



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