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"Team Ada: Ada Advocacy Issues (83 & 95)" <[log in to unmask]>
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Date:
Thu, 1 May 1997 16:01:14 EST
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Sybelle Bury <[log in to unmask]>
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Syb wrote:
> Is Ada a language suitable for 2d, 3d graphics, modeling, animation
>apps? Or is it mostly apps suitable for an office type environment and
>it's applications?

As a software engineeer employed by the US Army Simulation, Training and
Instrumentation Command (STRICOM) I'd like to answer the first question with a
resounding YES!

STRICOM's mission is to develop training equipment for the US Army. As such, we
like to say that we build the best video games in the world. I've worked on
projects that do a lot of graphics processing in Ada. The sad part is that I
have yet to work on a project that used Ada '95. We just haven't had any new
projects start yet that required Ada '95.

The best answer to Syb's question is: Ada is a great language for any
application where real-time embedded software is used. To date, this has meant a
greater emphasis in areas like military equipment, transportation control (
French rail system), some medical systems (based on discussions with Dr. Lief)
and of course real-time simulators. I'm personally not aware of any office
environment applications although some of the training management systems we use
in our systems might be considered database applications.

Enough rambling. I'll just point to STRICOM's homepage at:
http://www.stricom.army.mil
and suggest you check out some of the Products. Most of the big stuff is in Ada.

Disclaimer: All opinions expressed are my own and do not represent an official
US government position.

Dean Runzel
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