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*CALL FOR PARTICIPATION*

*Social Spaces:
Production and Consumption of Goods in Digital Collectives*
Minitrack at HICSS 41
January 7-10, 2008
Hilton Waikoloa Village Resort on the Big Island of Hawaii
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MINITRACK          
Digital collectives are computer-mediated places where a large number of 
people come together to interact. Back in the 80s and early 90s, users 
mainly inhabited these online environments to talk with each other--e.g. 
discussion lists, Usenet newsgroups, etc. Now, however, some digital 
collectives focus on the creation of artifacts, the collection and 
distribution of goods, and the accretion of public knowledge. This 
minitrack focuses on understanding the production and consumption of 
information in these spaces.

Why and how do people contribute to digital collectives? How are blogs 
and wikis changing the way people use and create information? Will 
millions of people adding tags to online content affect use patterns? 
Now that online communities are producing goods, what do we know about 
the economy of online cooperation? How are users finding, using, and 
interacting with these collective repositories of information? How are 
these technologies changing the ways that people work and play?

Digital collectives are also starting to permeate the physical world. 
Media spaces such as teleconferencing rooms allow groups of collocated 
and remote people to stay in touch. Table displays and architecture 
arrangements that respond to activity bridge the gap between the digital 
and the physical in exciting ways.

This minitrack at HICSS will focus on how people produce and consume 
goods in these new social spaces--both online and off. In particular, we 
are interested in work addressing the design, creation and use of 
information in many settings, particularly in ways that are newly 
emerging and especially innovative. We seek high quality papers across a 
broad spectrum of topics in this area.


PAPER TOPICS
Specific topics include but are not restricted to:
  - How does collective annotation change the ways information is found, 
shared, and used? Will socially annotated content pave the way to shared 
taxonomies?   
  - How do social hierarchies and formal processes develop in originally 
unstructured online spaces such as wikis?
  - The design and uses of social visualizations in digital collectives; 
that is, visualizations of social data for social purposes
  - How can collections of text, audio, or video be annotated and 
summarized?
  - Multimedia document browsing, reading, interacting
  - Digital collectives that allow users to engage in social analysis of 
data and sensemaking
  - Mixes, mashups and re-edits of material are fascinating. How and why 
are people creating these new forms of content?
  - Social ethnographies of collective spaces
  - How do digital collectives in the workplace differ from their public 
counterparts?
  - What are the privacy and accountability implications in these new 
social spaces?
  - The evolution of memes: how do memes move within a social space or 
spread from one venue to another? How is this evolution different from 
what used to happen before the Internet? For instance, the Numa Numa 
dance video created by a teenager in his room went from a Web portal in 
2004 to Disney's Chicken Little animation movie in 2005.
  - What new types of interaction are enabled by digitally augmenting 
physical space?

Qualitative studies, experiments, and system designs are all encouraged.


MORE INFORMATION
See the minitrack web site: http://www.research.ibm.com/visual/hicss_08/
Look at the papers accepted last year: 
http://hicss-newtech.blogspot.com/2006/09/papers-accepted-for-hicss-40-in-2.html



*Minitrack Co-Chairs:

    Fernanda B. Viégas
*    Visual Communication Lab
    IBM Research
    [log in to unmask]

*    Karrie Karahalios*
    Siebel Center for Computer Science
    University of Illinois
    [log in to unmask]



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