ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 25 Mar 2008 07:02:56 -0400
text/plain; charset="windows-1252"
text/plain (107 lines)
2nd IEEE International Conference on Digital Games and Intelligent Toys Based 
(DIGITEL 2008)

November 17-19, 2008, Banff, Canada

** Sponsored by IEEE Technical Committee on Learning Technology

The Conference Proceedings will be published by the IEEE Computer Society 

** Important dates:
Submissions due:        May 30, 2008
Decision notification:  August 1, 2008
Final articles due:     September 12, 2008
Conference:             November 17-19, 2008

There is a rapidly growing interest in exploring design and technology of digital 
games and
intelligent toys for learning. While digital games, especially online games, 
exploit advanced
multimedia and Internet technology, intelligent toys embedded with chips and 
sensors utilize
wireless, mobile, and ubiquitous computing technologies. Digital games and 
intelligent toys
are potential new genres of advanced learning technology.

The gaming strategies and toy design that incorporate both individual and 
social activities
will offer a significant opportunity for researchers to investigate the long-
running research
issues of technology enhanced learning such as attention, motivation, and 
emotion. It will not
be a surprise that in the distant future when this emerging research is proved 
to be fruitful,
most technology enhanced learning will incorporate some elements of digital 
games. Despite the
surging interest in this emerging research, there are plenty challenging 
research issues to be
investigated. For example, can one really learn meaningfully and deeply from 
games? Will there
be new theories that explain phenomena of learning with fun? What constitute 
game pedagogies?
How this genre of technology enhanced learning can be adopted to formal and 
informal learning
settings? What are the possible dark sides of game and toyed education and 
how to prevent them?
DIGITEL 2008 provides a forum for researchers various disciplines and 
practitioners to share
and exchange of this emerging research area.

We invite submission of papers reporting original academic or industrial research
on the issues related to digital games and toyes based education. Complete
papers will be required for review process; only abstracts will not be sufficient. 

All authors of accepted submissions will be required to complete IEEE 
Copyright Form.
Authors of selected papers will be invited to submit extended versions for a 
Issue of a reputed journal.

** Submissions
Submissions are invited in following categories:
Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages
Workshop proposals: 2 pages
Panel proposals: 2 pages
Interactive sessions: 3 pages

** For more details, please see the website:

* Program Chair:
Michael Eisenberg, University of Colorado, Boulder, USA

* Local Chair
Maiga Chang, Athabasca University, Canada

* General Chair
Kinshuk, Athabasca University, Canada

* General Co-Chair
Tak-Wai Chan, National Central University, Taiwan

* Organization Chair:
Rory McGreal, Athabasca University, Canada

** For queries, please contact:

Kinshuk ([log in to unmask])
Jill Calliou ([log in to unmask])

                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see