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Date: Tue, 12 Jun 2018 11:38:16 -0700
Reply-To: IEEE VR Publicity <[log in to unmask]>
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From: IEEE VR Publicity <[log in to unmask]>
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*IEEE VR 2019: the 26th IEEE Conference on Virtual Reality and 3D User

March 23-27, 2019, Osaka, Japan


As described below, IEEE VR 2019 features two categories of submissions: (i)
 *VR Journal Papers*, and (ii) *VR Conference Papers*. Highlights of the
submission deadlines for each category are as follows:
September 3, 2018:           *VR Journal Papers* abstracts due (REQUIRED)
September 10, 2018: *VR Journal Papers* submissions due
November 15, 2018: *VR Journal Papers* notification of results of first
review cycle
November 12, 2018: *VR Conference Papers* abstracts due
November 29, 2018: *VR Conference Papers* submissions due

Further details about the submission deadlines can be found in the Call for
VR Journal Papers
 and Call for VR Conference Papers

Since 1993, the IEEE Virtual Reality conference has been the premier
international venue for the presentation of research results in the broad
area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User
Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has
become the premier venue for 3D user interfaces and 3D interaction in VR

As of 2018, VR and 3DUI have been merged into a single *IEEE Conference on
Virtual Reality and 3D User Interfaces*, with the short name *IEEE VR*. As
such, there will not be a separate 3DUI event. Instead IEEE VR will
encompass all of the great work in the areas of VR, AR, MR, and 3DUIs in
parallel sessions. The conference is expected to feature a very full
program of research paper presentations and posters, as well as panels,
workshops, tutorials, and keynotes.

Furthermore, the submission categories have changed. IEEE VR 2019 features
two categories of submissions: (i) *VR Journal Papers*, and (ii) *VR
Conference Papers*. Both categories have their own program committees,
submission processes, and review processes. *The Program Committee will not
convert VR Journal Papers directly to VR Conference Papers.*

Further details about the two submission categories:


   *VR Journal Papers (to be published in the TVCG journal):* Submissions
   to this category should be 8–10 pages in length, NOT including references,
   and should contain substantial scientific contributions to the field of VR
   and 3D user interfaces, and when appropriate provide complete and
   substantial support for results and conclusions. All accepted VR Journal
   Papers submissions will automatically be published in a special issue of
   IEEE Transactions on Visualization and Computer Graphics (TVCG). All
   accepted VR Journal Papers submissions will also include an oral
   presentation at IEEE VR.

   *VR Conference Papers (to be published in conference
   to this category should be 4–8 pages in length, NOT including references,
   and would typically reflect a more narrow (yet still significant) scope of
   contribution than VR Journal Papers. VR Conference Papers are not expected
   to cover all aspects of a typical journal article, such as a broad and
   complete discussion and description of related work, the design and
   implementation processes, or an evaluation. Instead they may cover one or
   two specific areas in depth, or relatively early work. The submission
   deadline for VR Conference Papers will be after the notification for VR
   Journal Papers submissions. All accepted VR Conference Papers will appear
   in the archival proceedings of the IEEE Virtual Reality 2019 Conference,
   continuing the highly successful legacy of IEEE Xplore Digital Library
   papers under the IEEE Virtual Reality 2019 brand name, and all accepted VR
   Conference Papers submissions will also include an oral presentation at

*NOTE:* Authors should carefully consider which category is appropriate for
their submission. There will be no programmatic path from VR Journal Papers
to VR Conference Papers. In other words, *the VR Journal Papers reviewers
will NOT be allowed to convert a VR Journal Papers submission to a VR
Conference Papers submission*. Any resubmission of a VR Journal Papers
submission to VR Conference Papers is a decision that will have to be made
by the authors.

The Call for VR Journal Papers and VR Conference Papers can be found here:

   - IEEE VR 2019 Call for VR Journal Papers
   - IEEE VR 2019 Call for VR Conference Papers

Call for Posters, Panels, Tutorials, and Workshops will be issued

Journal Papers Chairs:

   - Bruce Thomas, University of South Australia, AUS
   - Greg Welch, University of Central Florida, USA
   - Torsten Kuhlen, RWTH Aachen University, GER
   - Kyle Johnsen, University of Georgia

Conference Papers Chairs:

   - Rob Teather, Carleton School of Information Technology, CA
   - Joseph Gabbard, Virginia Tech
   - Daniel Keefe, University of Minnesota
   - Ferran Argelaguet, INRIA Rennes
   - Anne-Helene Ovivier, INRIA Rennes
   - Yuta Itoh,Tokyo Institute of Technology
   - Takuji Narumi, The University of Tokyo, JP

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