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Tue, 13 Mar 2007 09:37:26 +0100
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                              CALL FOR CHAPTERS
                     Submission Deadline: April 15, 2007

  Designing the user experience of future peripatetic users: new HCI design
                             challenges in Space

Travelling to the depths of Space is no longer a privilege of astronauts and
scientists. Space Agencies are starting to allow those who have the means to
afford it, provided that they fulfil a minimum set of physiological
requirements to join the ventures into outer space. At the same time,
companies are developing spacecrafts for civilian use and plan huge space
stations capable of accommodating thousand of settlers. However,
micro-gravity or reduced and enhanced gravity environments strongly influence
the way users interact with technology. In other words, what works on earth
does not necessarily perform in Space. As the age of space habitation dawns,
we must work to find ways to transfer our technological advances on Earth to
Outer Space

The Overall objective of the Book
This book aims to present significant projects carried out in academia, space
agencies and in industry regarding the quality of the user experience with
interactive systems in Space. The idea is to promote awareness of
interdisciplinary work concerning methods and tools for HCI in Space in order
to be ready for the future life beyond the terrestrial atmosphere and to
share knowledge to develop innovative interactive systems on Earth.
A crucial problem when designing HCI for Space systems refers to the validity
of data gathering and the realism of user scenarios. Ethnographic on-site
studies and evaluation methods show that some problems concerning the user
behaviour and environment are only identified when capturing the rich texture
of activity being performed in the field.

The Target Audience
Educators, and Researchers in HCI, managers of HCI projects working in Space
and mobile industry (telecom companies, device manufacturers, service
providers, game designers, etc.); industrial designers; new media trends
sociologists; new media journalists; human factors practitioners; interface
evaluators, information architects, designers and testers. The book is
intended to provide  valuable material to be used for research and teaching
purposes  (in any curricula including communication and information systems
in its set of disciplines). This book is also intended to be useful for
designers and engineers that need concrete materials to understand the user
experiences in social practices and to evaluate the applications used and

     Technological, cultural, political, philosophical, psychological and
economic dimensions of pervasive and interactive communication systems in
     Situational awareness: systems that enable people to react to impending
lethal events ( e.g., solar flares detected during an interplanetary travel
or extraterrestrial human exploration).
     New challenges in pervasive communication systems in Space: new users
and uses, interoperability amongst interfaces, tangible computing,
intelligent environments, context awareness, etc;
     Innovative research approaches for the creation of operationally
relevant and realistic future scenarios;
     Taxonomy of radically new applications;
     Art expressions (e.g. locative art) in space and patterns for smart &
malleable digital content;
     Advanced interaction models (immersive & intelligent environments,
humanising interfaces, haptics, etc);
     Transferring interaction patterns between usage areas (e.g. games,
Space industry, medical, etc);
     Advanced evaluation techniques for pervasive systems in Space.
     Participatory Design and other user-centered approaches focused on
users' cultural, social, behavioural and ergonomic backgrounds.
     Challenges of analyzing and designing to support sociability in the
     Emerging nomadic societies, communities and related socio-cultural
     Assessment of the Perceived Quality of Experience through
ethnographies, or other experimental evaluation techniques.
     Novel methodologies for services design.

Book edited by
Dr. Anxo Cereijo Roibs, University of Brighton;
Loredana Bessone, ESA

Scientific Board
Dr. Patricia.M.Jones, NASA
Prof. Ignacio Aedo, Universidad Carlos III de Madrid
Dr. Jeffrey W. McCandless, NASA Ames Research Center
Didier Chincholle, Usability & Interaction Lab - Ericsson Research

Full chapters are expected to be submitted by May 31, 2007. All submitted
chapters will be reviewed on a double-blind review basis. The book is
scheduled to be published by Idea Group Inc.,, publisher
of the Idea Group Publishing, Information Science Publishing, IRM Press,
CyberTech Publishing and Idea Group reference imprints.

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