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CALL FOR PARTICIPATION
Exploiting Players? Critical Reflections on Participation in Game
Development
Workshop @CHI PLAY 2017 in Amsterdam (http://chiplay.acm.org/)
Website: https://exploitingplayers.wordpress.com/
Submission Deadline: July 15, 2017
Workshop day: October 15, 2017
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*SCOPE*
Player involvement in the process of game development has become a
de-facto standard in both industry and academia. Participation is
intended to empower players, while helping designers create better
games. However, participation may also introduces uncertainty regarding
players' and designers' relative roles, and creates new concerns over
the exploitation of players, marginalization of designers, and the
quality of game design outcomes.
In this workshop, we invite the games research community to critically
reflect on methods used to facilitate player participation, with the
goal of establishing dialogue around meaningful and constructive player
involvement.
*CALL FOR PARTICIPATION*
The objective of the workshop is to *bring together researchers and
practitioners* who work with end-users in various capacities to
critically reflect on and refine research approaches to Participatory
Design, User-Centred Design, Games User Research, and Game Analytics.
We invite participation from participants in industry and academia with
an interest in the above fields. Papers should focus on participants'
personal, practical experiences with game development and methodologies
that involve end-users, and include examples of instances where player
involvement led to discouraging or surprising results.
More specifically, submissions should address the following overarching
questions:
- What are challenges for player involvement from the perspectives of
players?
- What are challenges for player involvement from the perspectives of
game developers and researchers?
- What are limitations and opportunities regarding currently available
player research methods?
Accepted papers will be presented at the workshop and shared on the
workshop's website. It is planned to involve all workshop participants
in *joint publication of a survey paper* exploring challenges and
outlining future opportunities for the involvement of players in game
development.
*IMPORTANT DATES*
July 15, 2017: Submissions deadline
July, 31 2017: Acceptance notifications
October 15, 2017: Workshop
*SUBMISSION*
Submissions are *due on July 15th* (5 PM PST) and should be submitted
via EasyChair:
https://easychair.org/conferences/?conf=crop2017
Submitted papers should be no more than four pages in length, and use
the SIGCHI Extended Abstracts format, available at:
http://www.sigchi.org/publications/chipubform/sigchi-extended-abstracts-format-2016/view
https://github.com/sigchi
*ORGANISERS*
Kathrin Gerling (University of Lincoln)
Guenter Wallner (University of Applied Arts Vienna)
Pejman Mirza-Babaei (University of Ontario, Institute of Technology)
John Shearer (University of Lincoln)
Conor Linehan (University College Cork)
Kieran Hicks (University of Lincoln and Hitpoint Games)
Please feel free to forward this call to any colleagues that you feel
may be interested.
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