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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Steffen Lohmann <[log in to unmask]>
Fri, 16 Jan 2009 16:35:00 +0100
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Steffen Lohmann <[log in to unmask]>
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International Workshop on
Open Design Spaces supporting User Innovation (ODS '09)

in conjunction with
2nd International Symposium on End User Development (EUD 2009)
Siegen, Germany
2nd March 2009


"End-users, as owners of problems, bring special perspectives to 
collaborative design activities that are of special importance for the 
framing of problems. The 'symmetry of ignorance' requires creating 
spaces and places that serve as boundary objects where different 
cultures can meet. Boundary objects serve as externalizations that 
capture distinct domains of human knowledge, and they have the potential 
to lead to an increase in socially shared cognition and practice." 
(Fischer, 1999)

The successes of Wikipedia, Yahoo! Pipes or the whole Firefox Ecosystem 
are examples of the enormous extent of Social Creativity and User 
Innovation. Active communities of users in the role of co-designers are 
more important than ever before. This demand will be amplified by the 
current trend of evolutionary software design (in Web 2.0 terminology 
also known as perpetual beta) where systems are the subject of 
continuous development with a constant participation of its users. These 
underlying socio-technical trends create the opportunity of designing 
new and innovative spaces for participation. Therefore, challenges need 
to be faced with the aim to tap the full potential of the social 
creativity of an active community of co-designers. We call this vision 
the development of Open Design Spaces supporting User Innovation where 
people with different interests and cultural backgrounds can meet.

Recently, enterprises, communities and organizations discover this new 
way of thinking as a chance to set up new ways of end user integration. 
By empowering end users and providing spaces for communication and 
collaboration, User Innovation could lead to economical advantages in 
product innovation and quality improvement and to new business models 
such as Chesbrough's Open Innovation paradigm (Chesbrough 2003) or 
Howe's crowdsourcing phenomenon (Howe 2006). These organizations need to 
develop concepts and methodologies to manage end user integration and 
face the upcoming challenges.

However, in establishing Open Design Spaces, new questions of 
accessibility and mediation also arise. Hence, these spaces and places 
serve as a structure, having a social, organizational and technical 
face. Asking for the design and appropriation of such objects, the 
workshop will take up one of the core questions of socially oriented End 
User Development: How to support the self-organization of an active 
community of co-designers and how to win users to become co-designers 
including aspects such as user acceptance, quality improvement, 
efficient processes and economic benefits.


Interconnected by these common interests in creating places and space 
for user involvement, the related concepts differ in several dimensions, 

  * Who participates and how is participation legitimated?

  * What design activities should be supported - creating ideas, 
creating solutions?

  * What are the roles, incentives and motivations of the participants?

  * What are the underlying ideas and how are they realized in concrete 
(social & technical) systems and methodological approaches?

  * How to evaluate / validate user participation / contributions?

  * How to deal with specific challenges such as long-term or massively 
distributed approaches?

  * How to manage and integrate user participation in business?

Therefore, one major interest of the workshop is the cross-fertilization 
of the different perspectives on the topic, identifying similarities and 
differences, deducing common patterns, 'best' solutions and, last but 
not least, discussing new opportunities of designing Open Design Spaces 
in the times of Web 2.0 and beyond.

Relevant research areas and target communities include (but are not 
limited to)

  * (Distributed Participatory Design)

  * (Virtual) Living Labs

  * Meta-Design and Open Systems

  * Community Engagement and User Innovation

  * Lightweight Participation and Collaboration
  * Global Software Development

  * Open Source and Agile Development


Full papers (8-12 pages), position papers (4-6 pages) and tool 
demonstrations (3-4 pages) are equally welcome for the workshop. 
Contributions should be formatted according to the ECSCW template and 
submitted in PDF format. The workshop proceedings will be published as a 
volume of the International Reports on Socio-Informatics (IRSI) (ISSN 
1861-4280). Further information regarding the submission process will be 
announced on the workshop website at


  * 25th January 2009: Paper submissions
  * 11th February 2009: Notification of acceptance
  * 23th February 2009: Camera-ready version
  * 2nd March 2009: Workshop


  * Steffen Budweg, Fraunhofer Institute for Applied Information Technology
  * Sebastian Draxler, University of Siegen
  * Steffen Lohmann, University of Duisburg-Essen
  * Asarnusch Rashid, Research Center for Information Technologies
  * Gunnar Stevens, Fraunhofer Institute for Applied Information Technology

Program Committee:
  * Silvia Abrahão, Universidad Politécnica de Madrid, Spain
  * Gustav Bergmann, University of Siegen, Germany
  * Oliver Creighton, Siemens, Germany
  * Gerhard Fischer, University of Colorado, USA
  * David Geerts, Katholieke Universiteit Leuven, Belgium
  * Olly Gotel, Pace University, USA
  * Effie L-C Law, ETH Zürich, Switzerland & University of Leicester, UK
  * Karsten Nebe, C-LAB, Germany
  * Anders Mørch, University of Oslo, Norway
  * Marianna Obrist, University of Salzburg, Austria
  * Wolfgang Prinz, Fraunhofer FIT & RWTH Aachen, Germany
  * Tobias Schwartz, Fraunhofer FIT, Germany
  * Cristiano Storni, University of Limerick, Ireland
  * Bettina Törpel, Technical University of Denmark, Denmark
  * Alex Voss, National Centre for e-Social Science (NCeSS), UK


  * Fischer, G: Symmetry of Ignorance, Social Creativity, and 
Meta-Design. In: Proceedings of the 3rd ACM Conference on Creativity and 
Cognition, Loughborough, UK, pp. 115-123, ACM (1999)
  * Chesbrough, H.: Open Innovation. Harvard Business School Press, 
Boston (2003)
  * Howe, J.: The Rise of Crowdsourcing. In: Wired (14), 2006

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