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Subject:
From:
William Hudson <[log in to unmask]>
Reply To:
Jan Gulliksen <[log in to unmask]>
Date:
Mon, 14 Jul 2003 11:44:54 +0100
Content-Type:
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Posted on behalf of Jan Gulliksen [mailto:[log in to unmask]]

                          CALL FOR PAPERS

        2nd Workshop on Software and Usability Cross-Pollination:
                The Role of Usability Patterns
       http://www.interact2003.org/workshops/ws5-description.html
   http://wwwswt.informatik.uni-rostock.de/deutsch/Interact/index.html
       
              Official workshop of IFIP working group 13.2
             "Methodologies for user centred systems design"
                  http://hci.cs.concordia.ca/www/ifip/

                          INTERACT 2003
                   http://www.interact2003.org/

                Sep 1-2, 2003, Zuerich, Switzerland


Abstract:  The development of interactive software often involves
people with a variety of backgrounds active in different disciplines,
and hence requires transdisciplinary thinking to consolidate the
various perspectives. The goal of this workshop is to bring together
people engaged in interactive systems design across different disciplines.
The technical objective is to exchange ideas and techniques relevant
to transdisciplinary/multidisciplinary aspects of user interface
design and usability, and to establish pattern-based design approaches
that cross-pollinate the different disciplines including software,
usability engineering and HCI methods. How can patterns help to
design more usable interactive systems while facilitating the
integration of HCI/UCD knowledge and techniques into the entire
software development process? This is the fundamental question that
will be addressed by the workshop.


Keywords:  Patterns, HCI Patterns, Usability Engineering,
           User-Centred Design, Software Engineering
 
 
1 Subject Matter

Software engineers, HCI experts and usability engineering are affected
by a mutual influence that we call "cross-pollination". Examples are
design patterns introduced, in early 1970, by the architect Christopher
Alexander, popularised by the software engineering community and eventually
adopted by user interface designers and usability engineers. There are a
lot of suggestions for different kinds of patterns such as patterns for
interaction design, patterns in the software development lifecycle or more
precisely patterns in user requirements including task analysis, usability
specification, scenarios, etc.

The workshop is focused on discussions about such patterns, which support
the whole usability engineering lifecycle. Even if all these patterns are
useful, there is a great diversity in specifying them. Some patterns are
specified more formally others are specified in a natural language only.


The workshop will especially focus on how to integrate such patterns into
the daily software development.  Which patterns are especially valuable to
increase the usability of software? How can the knowledge of patterns be
disseminated in software development teams? What kind of specification
would be helpful?

Is it e.g. possible to specify user interface patterns using software-engineering
notations such as UML? Is it possible to provide reusable design solutions using
usability patterns? How can usability patterns-driven design be automated?
How can tools support patterns?

The workshop will support the idea that patterns can be a crystallisation
point for discussions about knowledge of user interface design, software
architecture and software life cycles. They can help to integrating
user-centered design approach methods, tools, and principles more efficiently
into software engineering lifecycle.
In fact, during the past two decades, the HCI community has developed,
sometimes independently from software engineering, various tools and techniques
mainly for user interface engineering.

Software engineers, user interface designers and usability experts must learn
from each other to facilitate and encourage their convergence and integration
especially in the field of patterns? The workshop aims to be a forum for sharing
ideas about potential and innovative ways to cross-pollinate the expertise among
the different communities and to show examples, which can stimulate the industrial
software development.

The goal of the workshop is to outline a collection of task-analysis patterns,
interaction patterns and process patterns for the whole software life cycle.


2 Execution

It is planned to organise the workshop on two days. Participants have to prepare
a position paper and additionally to send in or prepare/select patterns that are
relevant for the design and implementation of an e-shop.

The first day of the workshop is mainly focused on the presentations of patterns
by the participants.

The second day is focused on alternative specifications of presented patterns or
alternatively on the specification of new patterns in the context of the scenario
of an e-shop.

It is planned to start the discussion already during the afternoon of the first
day in two or three  subgroups. This discussion is continued during the morning
of the second day.

After lunch, the subgroups will present their results, and we intend to conclude
with a concise specification of a list of patterns for task analysis, interaction
design and development process that are applicable throughout the software
engineering life cycle.

References
Jan Borchers: A Pattern Approach to Interaction Design. John Wiley & Sons,
Chichester,
UK, March 2001.
Mayhew, D.J. The Usability Engineering Lifecycle: A Practitioner's Handbook for
User Interface Design, Morgan Kaufmanns Publishers, 1999



Submit your position paper in Adobe PDF format via electronic submission
to                       
                         [log in to unmask] 

Your paper must conform to the proceedings publication format and must have 2 to
10 pages. It will be published on the workshop website.


3 Submission Due Dates.

- Submission Date:        July 31, 2003
- Acceptance/rejection:   August 15, 2003
- Final version:          August 22, 2003


4 Organizers

Jan Borchers
Computer Science Department, ETH Zürich,
Haldeneggsteig 4, CH-8092 Zürich, Switzerland
[log in to unmask]

Peter Forbrig
Department of Computer Science, University of Rostock,
Albert-Einstein Str. 21,18051 Rostock, Germany
[log in to unmask]

Jan Gulliksen
Dept. for Human Computer Interaction
Uppsala University,Box 337
SE-751 05 Uppsala, Sweden
[log in to unmask]   

Ahmed Seffah
Computer Science Department, Concordia University,
1455 de Maisonneuve Blvd. W., Quebec, Canada
[log in to unmask]

Martijn van Welie
Satama Amsterdam, Poeldijkstraat 4, 1059 VM Amsterdam, Netherlands
[log in to unmask]@welie.com


-- 

=========================================================================
Jan Gulliksen, associate professor     mailto:[log in to unmask]
Dept. for Human Computer Interaction      Tel: +46-18.471 2849
Uppsala University,                 Fax: +46-18.471 7811
Box 337                             Cellular: +46-70.425 0086
SE-751 05 Uppsala, Sweden              http://www.hci.uu.se
=========================================================================

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