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From: Kumiyo Nakakoji <[log in to unmask]>
Date: Fri, 6 Jan 2006 16:41:28 +0900
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--- NEW DEADLINE: January 12, 2006 (thu) ---

Call for Participation: CHI2006 One-Day Workshop

"Sketching" Nurturing Creativity:
Commonalities in Art, Design, Engineering and Research

TOPIC:  Identifying Commonalities of Creative Processes
CHALLENGE:  Characterizing "Soft" Aspects of Creative Processes
APPROACH:   Understanding the Sketching Process

Theme and Goals:

The workshop seeks to bring together researchers and prac-
titioners from diverse creative practices such as interaction
design, industrial design, architectural design, media art,
music, programming, writing, and scholarly work, to gain
insight into the creative process. Each of these disciplines
has established ways to nurture a creative impulse through
to a concrete result. This is done in part by fostering a con-
tinuing internal dialog between creative instinct and exter-
nal representations. Sketching is an activity common to the-
se practices that is exercised during such creative refine-
ment. By sketching, we mean not only hand-drawing on
paper using a pencil, but also rapid, undetailed, brief, light,
informal representations that practitioners produce and interact
with. By investigating the sketching process in each
practice, we expect to find commonalities that will to point
out essential elements for designing tools to support the
creative process.

Important Dates:

Deadline for 2-pager position paper: January 12, 2006 (new)
Notification of Acceptance: January 31, 2006
Workshop: April 23, 2006

For Details:


Kumiyo Nakakoji (RCAST, University of Tokyo)
Atau Tanaka (Sony Computer Science Laboratory, Paris)
Daniel Fallman (Umea° Institute of Design, Umea° University)

For inquiry: [log in to unmask]

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