IEEE Virtual Reality 2019 Workshop on
Superhuman Sports (SHS) -- Competing in Mixed Realities
March 24, 2019 – Osaka, Japan
Paper submission deadline: January 25, 2019
As a child have you ever dreamed of having superpowers: flying through the air, being invisible or climbing straight up walls? During childhood, we often role-play and pretend we have super powers. Motivated by these episodes, this workshop brings together experts different computing and engineering disciplines focusing on how we might use AR/VR and other augmentation technologies to make some of these powers a reality.
With Superhuman Sports, we want to create an application area to explore AR/VR technologies to enhance human abilities in a playful way. The field of superhuman sports combines competition and physical elements from traditional sports with technology to overcome the somatic and spatial limitations of our human bodies.
Superhuman Sports aims to create a field where people can compete overcoming limitations with technology. The focus is on improving cognitive and physical functions of the human body, creating artificial senses and reflexes to participate in sports competitions: creating and exploring new experiences with these novel senses and reflexes by augmenting old sports, designing new sports, enhancing the training, and sharing with the audience locally and remotely.
==================Topics of interest==================
Superhuman Sports are activities that rely on AR/VR technology for human augmentation to enhance a human ability, involve physical fitness/skills and are played for fun, competition or health reasons. The workshop will address open research issues, including, but not limited to:
- Sensory Augmentation: Any type of technology that augments and enhances human senses.
- Sports Field Enhancements: Digital tools that change the actual sports field or extend it into virtual reality.
- Training Technologies: Improving and amplifying training for conventional or new sports.
- Novel AR/VR Sports: Conceptual ideas on how to use virtual reality and other technologies to create novel sports.
- Spectator Augmentation: Topics and research that improves the experience of watching sports.
Submissions focusing on different aspects of Superhuman Sports are also welcome. If authors are unsure, they can quickly check with the workshop organizers.
Papers should be 2-6 pages long. Submitted papers will be peer-reviewed and after acceptance be published in IEEE Xplore. During the workshop, papers will be presented as short presentations. The deadline for submission of papers is January 25, 2019.
Authors will be notified about acceptance of their papers on February 1, 2019. Camera-ready versions of full papers are due on February 15, 2019.
All workshop paper submissions should be prepared in IEEE Computer Society VGTC format http://junctionpublishing.org/vgtc/Tasks/camera.html and submitted in PDF format.
Submissions must be in PDF format and have to be sent to: [log in to unmask]
=============== Important dates===============
- Submission deadline: January 25, 2019
- Notification of acceptance: February 1, 2019
- Camera-ready version: February 15, 2019
- Workshop date: March 24, 2019
- Kai Kunze, Keio University, Japan
- Stephan Lukosch, Delft University of Technology, The Netherlands
- Kouta Minamizawa, Keio University, Japan
- Takuya Nojima, University of Electro-Communications, Japan
- Yuichi Kurita, Hiroshima University, Japan
- Bing-Yu Chen, National Taiwan University, Taiwan
Dr. Stephan G. Lukosch
Delft University of Technology
Faculty of Technology, Policy, and Management
2628 BX Delft
P +31 (0)15-2783403
E [log in to unmask]
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