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From:
John Quarles <[log in to unmask]>
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John Quarles <[log in to unmask]>
Date:
Tue, 15 Jul 2014 09:36:28 -0500
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**Apologies for cross postings.**
------------------------------------------------------------------------
*Call for Long & Short Papers*

*IEEE Virtual Reality 2015*

March 23-27, 2015
    Arles, Camargue - Provence - France

     http://ieeevr.org/2015 <http://ieeevr.org/2014>

 
------------------------------------------------------------------------

IEEE VR 2015 seeks original, high-quality papers in all areas related to
virtual reality, including augmented reality (AR), mixed reality (MR),
and 3D user interfaces. Each paper should be classifiable as mainly
covering research, applications, or systems, using the following
guidelines for each:

   * *Research papers* should describe results that contribute to
     advances in state-of-the-art software, hardware, algorithms,
     interaction, or human factors.
   * *Application papers* should explain how the authors built upon
     existing ideas and applied them to solve an interesting problem in a
     novel way. Each paper should include an evaluation of the success of
     the use of VR/AR/MR in the given application domain.
   * *System papers* should indicate how the implementers integrated
     known techniques and technologies to produce an effective system,
     along with any lessons learned in the process.

Each paper should include an evaluation of the research, including
benchmarking that was performed (e.g., latency or frame-rate).

*Topics include:*

   * Immersive gaming
   * 3D interaction for VR/AR/MR
   * Input devices for VR/AR/MR
   * Haptics, audio, and other non-visual interfaces
   * VR systems and toolkits
   * Augmented and mixed reality
   * Computer graphics techniques for VR/AR/MR
   * Advanced display technology
   * Immersive projection technology
   * Multi-user and distributed VR/AR/MR
   * Serious games
   * Tracking and sensing
   * Modeling and simulation
   * User studies and evaluation
   * Perception, presence, and cognition
   * 3D selection and 3D manipulation
   * Locomotion and navigation in virtual environments
   * Applications of VR/AR/MR
   * Teleoperation and telepresence

This year, we will continue the process of having all accepted long
papers published in a special issue of IEEE Transactions on
Visualization and Computer Graphics (TVCG). To meet TVCG standards, long
papers will undergo a two-stage review process (see SUBMISSION DEADLINES
below).  Authors of long papers that are determined to be acceptable
with minor revisions during a first review cycle will be invited to
submit a revised version for a second review cycle. Only long papers
that are accepted in this second review cycle will appear in the journal
issue and be presented at the conference.


Short papers can cover preliminary studies, prototype applications, or
initial implementations.  Short papers will be published separately in
the standard conference proceedings. The primary difference between
short and long papers is in the size of their contributions and NOT in
the importance/impact of their contributions. To assure this, short and
long papers will be treated as separate tracks and will be accepted or
rejected according to the merit of their contributions. In general,
rejected long papers will NOT be considered for acceptance as short
papers, unless the reviewers unanimously feel this is the right
decision, and rewriting is determined to be doable in the time
available. Consequently, authors should carefully consider the category
for each submitted paper.


Note that an abstract must be uploaded prior to the paper. This
facilitates assigning reviewers, as the review process is on a tight
schedule. All paper submissions must be in English. Long papers must not
exceed ten (10) pages in length, with the caveat that the standard is
eight (8) pages.  Short papers must not exceed six (6) pages in length.
   If the reviewers find a paper overly long for the size of its
contribution, they may ask for it to be shortened it if it is accepted.
   Both long and short papers should be formatted using the IEEE Computer
Society format described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html
<http://www.cs.sfu.ca/%7Evis/Track/vr-menu.html>. For index terms,
please use the descriptors from the ACM Computing Classification System,
located at http://www.acm.org/class.


IEEE VR uses a double-blind review process, meaning both the authors and
the reviewers remain anonymous to each other. Submissions (including
citations and optional videos) should not contain information that
unnecessarily identifies the authors, their institutions, or their
places of work. Relevant previous work by the authors should be cited in
the third person to preserve anonymity. In order to fully explain the
relationship between the submitted paper and relevant previous work by
the authors, authors may additionally upload previous papers as well as
a non-anonymous letter of explanation; these materials will only been
seen by the primary reviewer.  All papers must be submitted electronically.


Authors may also submit videos to aid the program committee in reviewing
their submissions. Videos must be submitted according to the
instructions at the conference website. Videos submitted with papers
will automatically be considered for possible inclusion in the video
proceedings (video submissions may also be made independently, as
described in the « Call for Videos »). When submitted as supporting
material, videos must be free of identifying information. If accepted
for the video proceedings, a revised version will be requested.


Paper submissions must not have been previously published.  A paper is
considered to have been previously published if it has appeared in a
peer-reviewed journal, magazine, book, or meeting proceedings that is
reliably and permanently available afterward in print or electronic form
to non-attendees, regardless of the language of that publication.  A
paper identical or substantially similar in content (in its entirety or
in part) to one submitted to VR should not be simultaneously under
consideration for another conference or journal during the entire VR
review process, from the submission deadline until notifications of
decisions are emailed to authors.

*SUBMISSION DEADLINES FOR LONG AND SHORT PAPERS:*

Each deadline is midnight GMT on the stated day, no matter where the
submitter is located.

Long & Short Paper abstracts due (REQUIRED): *September 5, 2014*

Long & Short Paper submissions due: *September 12, 2014*

Notification of results of first review cycle: *November 4, 2014*

Revised paper submission due for second review cycle (REQUIRED FOR LONG
PAPERS): *December 5, 2014*

** The submission deadlines will be strictly enforced. **

Paper abstracts and complete papers must be submitted through the online
submission system.

*For more information, please contact the Program Chairs: programchairs
[at] ieeevr.org*

J. Edward Swan II, Mississippi State University

Victoria Interrante, University of Minnesota

Tobias Höllerer, University of  California, Santa Barbara

Anatole Lécuyer, Inria

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