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Fri, 20 May 2022 16:49:14 +0200
Kris LUYTEN <[log in to unmask]>
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Kris LUYTEN <[log in to unmask]>
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Call for papers for the first submission round for

EICS 2023 : The 15th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
June, 2023 - Swansea ,UK

Submission deadline for the first submission round of PACM EICS 2023: July 22, 2022
Full Papers *and* Technical Notes

EICS 2023 is the fifteenth international ACM SIGCHI conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, user experience, reliability, security, etc. Work presented at EICS covers all stages of the engineering life-cycle of interactive systems - inception, requirements, design, specification, coding, data analytics, validation and verification, deployment and maintenance. EICS has the longest tradition of bringing together researchers who contribute to better ways of creating interactive computing systems, stemming from the conference on command languages in the seventies. The conference is best known for rigorously contributing and disseminating research results that hold the midst in between user interface design, software engineering and computational interaction. 

EICS focuses on models, languages, notations, methods, techniques and tools that support designing, developing, validating and verifying interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from design, HCI, software engineering, requirements engineering, software development, modeling, and programming. 

Submissions advance the state of the art of the engineering of interactive systems. Topics include, but are not limited to:
  * Modeling, specification and analysis of interaction and interactive systems
  * Model-based development of interactive software
  * Requirements engineering for interactive systems
  * Methods, processes, principles and/or tools for building interactive systems (e.g., design, implementation, prototyping, evaluation, verification and validation, testing)
  * Software architectures for interactive systems
  * Formal methods within interactive systems engineering
  * Certification issues of methods, tools, and processes to create interactive systems
  * Frameworks, toolkits, domain-specific languages and APIs for interactive systems
  * Languages and notations for describing user interfaces and interactions
 * Integrating engineering issues in the design process of interactive systems
  * Engineering design tools
  * Engineering evaluation tools
  * Supporting design in interactive development processes
  * Computational-Interaction Systems and Techniques
 *  Interactive data-driven systems 
  * Engineering interactive applications with emerging technologies (e.g., adaptive, context-aware, tangible, haptic, touch and multitouch input, voice, gestures, EEG, multimodal input, mobile and wearable systems, AI, (augmented, mixed, virtual) realities...)
  * Engineering hardware/software integration in interactive systems (e.g., fabrication and maker processes, physical computing, cyber-physical systems…)
  * Engineering interactive systems for various user categories (e.g., children, elderly, people with disabilities,…)
  * Engineering interactive systems for various application domains (e.g., health, home, entertainment, desktop, avionics, space, nuclear, civil protection, law enforcement, emergency services and calamity management...)
  * Engineering interactive systems for specific properties (user experience, usability, safety, security, dependability, …)
  * Engineering smart interactive systems (e.g. recommending, adaptive, intelligent)
 * Building Human-centred AI systems (integrating explainable AI, intelligible design, human-in-the-loop, adaptive and context-aware, interactive agents…)

A newcomer’s guide to EICS is available at


EICS full papers and technical notes are published as articles in the journal Proceedings of the ACM on Human-Computer Interaction (PACM - EICS series). There are three submission deadlines per year, and authors can choose when to submit. Papers follow the traditional journal model of reviewing: papers may be accepted after submission and review, or may be recommended for revisions and re-submission to the next round to enable authors to refine papers based on reviewer recommendations.

Submissions for the journal of this venue should present original and mature research work within the scope of the conference. New from this year: accepted journal papers can be either regular research papers, or technical notes. Technical notes are shorter, more focused contributions, that focus specifically on system contributions and technical work. Elucidating technical details of complex interactive systems, preferably ensuring the work can be reproduced or put to practice, is a primary objective of a Technical Note. Tech Notes require an illustrative example of the system, and they can, but do not need to, be validated by formal user evaluations or user studies. Validation can also be done through e.g. simulation, feasibility, or comparisons.Tech Notes will be judged on their technical merits and relevance to interactive systems concerns.

There are no length restrictions on full papers and Technical notes, nor any limit to the number of references that may be included. We advise authors to ensure the length of their papers is in function of the contributions. Concise and clear is often to be preferred above lengthy and verbose.

More information about the next PACM-HCI (EICS series) review and publication process can be found at

Full Papers should be written in the ACM format, see

The PACM-EICS submission deadline for the first round of submissions is 22 july 2022. Papers are submitted using

PACM-EICS full papers and technical notes chairs for EICS 2023,
Carmen Santoro and Kris Luyten

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