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MIMSVAI UbiComp <[log in to unmask]>
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MIMSVAI UbiComp <[log in to unmask]>
Mon, 26 Apr 2021 02:18:15 +0800
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[ We apologize if you receive multiple copies of this Call For Papers.]

The First Workshop on Multiple Input Modalities and Sensations for VR/AR
Interactions (MIMSVAI 2021) / Call For Papers
Sep. 26, 2021 - Organised Virtually, All Over The World

Call For Papers: The First Workshop on Multiple Input Modalities and
Sensations for VR/AR Interactions (MIMSVAI) 2021, in conjunction with
UbiComp/ISWC 2021

Workshop website:

# Description
With the advance of VR/AR technology, more and more VR/AR applications are
emerging and have been popular among new users. To facilitate user
interaction with the systems, multi-modal input modalities are required.
Furthermore, coherent integration of multiple realistic sensations can
increase the level of realism, and therefore creates a truly immersive
VR/AR experience. However, a lack of robust and intuitive interaction
interfaces and realistic sensations hinders users’ experience for achieving
a fascinating acceptance in various application areas of VR/AR
interactions. This workshop discusses the challenges and applications of
designing a higher coherence between the different input modalities and
sensations to provide more engaging VR/AR experiences by leveraging the
advances of both VR/AR software and hardware to improve user experience.

# Submission Guidelines
The papers need to be with a maximum length of 5 pages (4-page + 1-page
references) in ACM SIGCHI Master Article template. ACMTemplate can be found
here: The accepted
papers will be published in the UbiComp/ISWC Adjunct Proceedings, which
will be included in the ACM Digital Library.

Submission website: TBA

# Best Paper Award
The Best Paper Award is given to the best paper presented at the MIMSVAI
2021 workshop, to acknowledge and encourage excellence in research. The
awardee will be presented with a certificate at the workshop.

# List of Topics
Papers may include, but not be limited to, topics such as:
- 2D/3D and volumetric display and projection technology
- Immersive analytics and visualization
- Modeling and simulation
- Multimodal capturing and reconstruction
- Scene description and management issues
- Storytelling
- Tracking and sensing
- Audio interfaces, sound rendering, spatialized audio, auditory perception
and psychoacoustics
- Embodied agents, virtual humans and (self-) avatars
- Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo
haptics, other touch-based UI
- Mediated and diminished reality
- Multimodal input and output
- Multisensory rendering, registration, and synchronization
- Perception and cognition
- Presence, body ownership, and agency
- Teleoperation and telepresence
- 3D user interaction
- 3D UI metaphors
- Collaborative interactions
- Ethical issues
- Human factors and ergonomics
- Input devices
- Locomotion and navigation
- Multimodal/cross-modal interaction and perception
- Non-fatiguing 3D UIs
- Non-visual interfaces (such as olfactory)
- Touch, tangible and gesture interfaces
- Usage research, evaluation methods and empirical studies
- Domain-specific VR/AR applications.
- Design process, platform/tools, or libraries used to incorporate input
modalities or sensations for VR/AR interactions or studying their use

# Important Dates
- Paper submission: June 15 (AoE), 2021
- Paper notification: July 15 (AoE), 2021
- Camera-ready: July 31 (AoE), 2021
- Workshop: September 26, 2021

# Organizing Committee
- Chuang-Wen You, National Tsing Hua University
- Yi-Chao Chen, Shanghai Jiao Tong University
- Hsin-Ruey Tsai, National Chengchi University
- Bin Sheng, Shanghai Jiao Tong University

# Contact
All questions about submissions should be emailed to <
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