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From:
John Quarles <[log in to unmask]>
Reply To:
John Quarles <[log in to unmask]>
Date:
Mon, 8 Dec 2014 07:28:22 -0600
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Call for participation
2nd international workshop on Sonic Interactions in Virtual Environments
At IEEE VR, Arles, France, March 23rd, 2015

More info here: http://media.aau.dk/~sts/sive15.html


Sonic interaction design is defined as the study and exploitation of 
soundas one of the principal channels conveying information, meaning, 
and aesthetic/emotional qualities in interactive contexts. This field 
lies at the intersection of interaction design and sound and music 
computing. In the virtual reality community, the focus on research in 
topics related to auditory feedback has been rather limited when 
compared, for example, to the focus placed on visual feedback or even on 
haptic feedback. However, in communities such as the film community or 
the product sound design community it is well known that sound is a 
powerful way to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among the virtual reality
community the awareness of the importance of sonic elements when 
designing virtual environments. We will also discuss how research in 
other related fields such as film sound theory, product sound design, 
sound and music computing, game sound design and computer
music can inform designers of virtual reality environments.
Moreover, the workshop will feature state of the art research on the 
field of sound for virtual environments.

Call for Papers
---------------
We expect participants to submit a research paper (4 to 6 pages using 
IEEE template) outlining their current research in the field of 
interactive sound for virtual environments.

Topics can include, but are not limited to:

1) Sound synthesis and design for virtual environments
2) Sound modelling and rendering for virtual environments
3) Sound spatialisation
4) Headphones and speakers reproduction
5) Binaural sound and head-related transfer functions
6) Gestural control of sound in virtual reality
7) Multisensory (audio-visual), (audio-haptics) interactions
8) Personalisation and customisation of virtual auditory displays

9) Navigation and way-finding through sonification
10) Evaluation of user experience and sound quality

For accepted papers, authors must prepare a 15-20 minute oral 
presentation to be delivered during the workshop. Papers should be 4-6 
pages in length and prepared using the IEEE Computer Society conference 
style format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html
<http://www.cs.sfu.ca/%7Evis/Tasks/camera.html> Posters should be 2 
pages in length and prepared according to the same template.

Important dates
‹‹‹‹‹‹‹--------

Abstract submission: January 26th
Paper submission: February 2nd
Notification of acceptance: February 18th (early bird registration, Feb.
22nd)
Submission of final paper: March 10th
Workshop: March 23

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