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From:
John Quarles <[log in to unmask]>
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John Quarles <[log in to unmask]>
Date:
Fri, 29 Aug 2014 22:53:47 -0500
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ANNOUNCEMENT: The long and short paper deadlines for IEEE VR 2015 have 
been extended to avoid overlap with the ISMAR conference.

Abstracts - September 8, 2014, 23:59:59 PDT
Long and short paper submission - September, 18 2014, 23:59:59 PDT

Deadlines will be strictly enforced.

**********************************************************
Call for Participation
IEEE VR 2015
23-27 March 2015
Arles, Camargue, Provence, France

IEEE VR 2015 seeks original, high-quality papers in all areas related to 
virtual reality, including augmented reality (AR), mixed reality (MR), 
and 3D user interfaces. Each paper should be classifiable as mainly 
covering research, applications, or systems, using the following 
guidelines for each:

Research papers should describe results that contribute to advances in 
state-of-the-art software, hardware, algorithms, interaction, or human 
factors.
Application papers should explain how the authors built upon existing 
ideas and applied them to solve an interesting problem in a novel way. 
Each paper should include an evaluation of the success of the use of 
VR/AR/MR in the given application domain.
System papers should indicate how the implementers integrated known 
techniques and technologies to produce an effective system, along with 
any lessons learned in the process.
Each paper should include an evaluation of the research, including 
benchmarking that was performed (e.g., latency or frame-rate).



Topics include:

Immersive gaming
3D interaction for VR/AR/MR
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
VR systems and toolkits
Augmented and mixed reality
Computer graphics techniques for VR/AR/MR
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Serious games
Tracking and sensing
Modeling and simulation
User studies and evaluation
Perception, presence, and cognition
3D selection and 3D manipulation
Locomotion and navigation in virtual environments
Applications of VR/AR/MR
Teleoperation and telepresence


This year, we will continue the process of having all accepted long 
papers published in a special issue of IEEE Transactions on 
Visualization and Computer Graphics (TVCG). To meet TVCG standards, long 
papers will undergo a two-stage review process (see SUBMISSION DEADLINES 
below). Authors of long papers that are determined to be acceptable with 
minor revisions during a first review cycle will be invited to submit a 
revised version for a second review cycle. Only long papers that are 
accepted in this second review cycle will appear in the journal issue 
and be presented at the conference.

Short papers can cover preliminary studies, prototype applications, or 
initial implementations. Short papers will be published separately in 
the standard conference proceedings. The primary difference between 
short and long papers is in the size of their contributions and NOT in 
the importance/impact of their contributions. To assure this, short and 
long papers will be treated as separate tracks and will be accepted or 
rejected according to the merit of their contributions. In general, 
rejected long papers will NOT be considered for acceptance as short 
papers, unless the reviewers unanimously feel this is the right 
decision, and rewriting is determined to be doable in the time 
available. Consequently, authors should carefully consider the category 
for each submitted paper.

Note that an abstract must be uploaded prior to the paper. This 
facilitates assigning reviewers, as the review process is on a tight 
schedule. All paper submissions must be in English. Long papers must not 
exceed ten (10) pages in length, with the caveat that the standard is 
eight (8) pages. Short papers must not exceed six (6) pages in length. 
If the reviewers find a paper overly long for the size of its 
contribution, they may ask for it to be shortened it if it is accepted. 
Both long and short papers should be formatted using the IEEE Computer 
Society format described at 
http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index terms, please 
use the descriptors from the ACM Computing Classification System, 
located at http://www.acm.org/class. For paper and abstract submissions 
please visit https://precisionconference.com/~vr.

IEEE VR uses a double-blind review process, meaning both the authors and 
the reviewers remain anonymous to each other. Submissions (including 
citations and optional videos) should not contain information that 
unnecessarily identifies the authors, their institutions, or their 
places of work. Relevant previous work by the authors should be cited in 
the third person to preserve anonymity. In order to fully explain the 
relationship between the submitted paper and relevant previous work by 
the authors, authors may additionally upload previous papers as well as 
a non-anonymous letter of explanation; these materials will only been 
seen by the primary reviewer. All papers must be submitted electronically.

Authors may also submit videos to aid the program committee in reviewing 
their submissions. Videos must be submitted according to the 
instructions at the conference website. Videos submitted with papers 
will automatically be considered for possible inclusion in the video 
proceedings (video submissions may also be made independently, as 
described in the “Call for Videos”). When submitted as supporting 
material, videos must be free of identifying information. If accepted 
for the video proceedings, a revised version will be requested.

Paper submissions must not have been previously published. A paper is 
considered to have been previously published if it has appeared in a 
peer-reviewed journal, magazine, book, or meeting proceedings that is 
reliably and permanently available afterward in print or electronic form 
to non-attendees, regardless of the language of that publication. A 
paper identical or substantially similar in content (in its entirety or 
in part) to one submitted to VR should not be simultaneously under 
consideration for another conference or journal during the entire VR 
review process, from the submission deadline until notifications of 
decisions are emailed to authors.
SUBMISSION DEADLINES FOR LONG AND SHORT PAPERS:

Each deadline is midnight GMT on the stated day, no matter where the 
submitter is located.

Long & Short Paper abstracts due (mandatory): September 8, 2014, 
23:59:59 PDT
Long & Short Paper submissions due: September 18, 2014, 23:59:59 PDT
Notification of results of first review cycle: November 4, 2014
Revised paper submission due for second review cycle (REQUIRED FOR LONG 
PAPERS): December 5, 2014
Final notification for second review cycle: December 21, 2014
Camera ready: January 10, 2015


** The submission deadlines will be strictly enforced. **

Paper abstracts and complete papers must be submitted through the online 
submission system.



For more information, please contact the Program Chairs:

J. Edward Swan II, Mississippi State University
Victoria Interrante, University of Minnesota
Tobias Höllerer, University of California, Santa Barbara
Anatole Lécuyer, Inria


-- 
John Quarles, Ph.D.
Publicity Co-Chair
IEEE VR 2015

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